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<title><![CDATA[Derro Tech]]></title>
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<description><![CDATA["Turns out those excellent limb cages can't be removed even by me, so I can't use you to try out new stuff anymore." 
<p>
"Are you just going to run off and leave me here, vou creep?"
</p><p>
"Well, I don't want to face a dungeon monster myself, but they wouldn't harm a cute girl like you. I'll let you keep the Buzz Rod since you've been such a good model. Bye bye!"
</p><p>
"Fuck you!"
</p><p>
-----
</p><p>
Derros are dungeon-dwelling dwarves who have given in to their amoral perversions. Working in Netherworld labs they have become more gnome-like.
</p><p>
Derros like to try out various restraint devices on captives. These items sometimes have locking mechanisms and sometimes they have to be cut away. The quality also is variable. 
</p><p>
The devices are charged with mana by the victim's arousal. This will increase the enchantment level of the item, for example turning a one-use item unbreakable.
</p><p>
Sooner or later a captive will end up in a restraint that is both indestructible and without a working unlocking mechanism. That captive is now useless for further research, and is typically left in a dungeon corridor to be found by adventurers or the Dungeon Master's minions. The Derros consider this a great way to showcase their craft to the world.</p>]]></description>
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