Maid Magic
From Grigbertz
(→Bumble-Bee Walk) |
Current revision (13:39, 9 January 2011) (view source) (→Suncat) |
||
(37 intermediate revisions not shown.) | |||
Line 1: | Line 1: | ||
=Maid Spells= | =Maid Spells= | ||
+ | |||
+ | Mechanics: | ||
+ | * '''Cost''' The cost in favor to learn the spell. | ||
+ | * '''Roll''' What attributes will be involved in casting the spell, if any. | ||
+ | * '''Setup''' The approximate preconditions needed to cast the spell. The spell may need a specific environment, situation, target, ceremony, etc. The caster is encouraged to arrange these situations where appropriate. | ||
+ | |||
+ | ::''Eddie Valiant: You mean you could've taken your hand out of that cuff at any time?'' | ||
+ | ::''Roger Rabbit: No, not at any time, only when it was funny.'' | ||
+ | |||
+ | * '''Effect''' The result of the spell. | ||
+ | |||
+ | |||
==Water Magic== | ==Water Magic== | ||
+ | |||
+ | ===Lights of the Depth=== | ||
+ | |||
+ | '''Cost''' | ||
+ | 1d6 favor | ||
+ | |||
+ | '''Roll''' | ||
+ | |||
+ | ??? | ||
+ | |||
+ | '''Setup''' | ||
+ | |||
+ | ??? | ||
+ | |||
+ | '''Effect''' | ||
+ | |||
+ | You make patterns of blue, florescent light appear on your body, similar to those some deep sea creatures have. | ||
+ | |||
+ | '''Post''' | ||
+ | |||
+ | ??? | ||
===Water Breathing=== | ===Water Breathing=== | ||
Line 11: | Line 44: | ||
'''Roll''' | '''Roll''' | ||
- | Willpower in stressful situations. | + | Willpower vs GM's target number in stressful situations, if distracted or hurried. |
'''Setup''' | '''Setup''' | ||
Line 21: | Line 54: | ||
You gain the ability to breathe water as long as you are submerged in the same body of water. | You gain the ability to breathe water as long as you are submerged in the same body of water. | ||
- | === | + | '''Postlude''' |
+ | |||
+ | If you leave the body of water where you cast the spell, the effect will end. | ||
+ | |||
+ | ===Sea-change=== | ||
'''Cost''' | '''Cost''' | ||
1d6 favor. | 1d6 favor. | ||
+ | |||
+ | '''Roll''' | ||
+ | |||
+ | Empathy vs GM's target number in stressful situations, if distracted or hurried. | ||
'''Setup''' | '''Setup''' | ||
- | You give a person a long kiss on the pussy lips (female) or glans (male). | + | You give a willing person a long kiss on the pussy lips (female) or glans (male). |
- | By kissing your hand and touching yourself in the appropriate spot, you can use it on yourself. | + | By kissing your hand and then touching yourself in the appropriate spot, you can use it on yourself. |
'''Effect''' | '''Effect''' | ||
Line 37: | Line 78: | ||
The person kissed turns into a merperson; gaining a fish tail, the speed and maneuverability of a dolphin, and the ability to breathe water. | The person kissed turns into a merperson; gaining a fish tail, the speed and maneuverability of a dolphin, and the ability to breathe water. | ||
- | The person can be turned back by the same kind of kiss, or will turn back on their own if you are not close by at sunrise. | + | '''Postlude''' |
+ | |||
+ | The person can be turned back by the same kind of kiss, or will turn back on their own if you are not close by at sunrise. | ||
===Fountain=== | ===Fountain=== | ||
Line 47: | Line 90: | ||
'''Roll''' | '''Roll''' | ||
- | Skill | + | Skill vs GM's target number. |
'''Setup''' | '''Setup''' | ||
- | + | The orifice from where you want to summon the water needs to be moist. Saliva may suffice, but if you want to spray water out your ears, you need to add some water there manually. | |
'''Effect''' | '''Effect''' | ||
Line 58: | Line 101: | ||
The amount of water can be up to a number of bathtubs equal to your Skill. | The amount of water can be up to a number of bathtubs equal to your Skill. | ||
+ | |||
+ | '''Postlude''' | ||
+ | |||
+ | The water summoned is permanent. | ||
+ | |||
+ | ===Water Bed=== | ||
+ | |||
+ | '''Cost''' | ||
+ | |||
+ | 1d6 favor. | ||
+ | |||
+ | '''Roll''' | ||
+ | |||
+ | Skill roll vs DM's target number if you want to make special arrangements or impress. | ||
+ | |||
+ | '''Setup''' | ||
+ | |||
+ | You concentrate, summoning water between your hands. This has to be shaped, manipulated and directed into place. | ||
+ | |||
+ | '''Effect''' | ||
+ | |||
+ | You summon soft and yielding beanbag chairs, beds, cushions, and similar furniture out of water. These either rise out of a water surface, or float freely a foot or so above ground. | ||
+ | |||
+ | The water is pleasantly warm, but will make clothes etc wet when used. | ||
+ | |||
+ | One chair per point of skill and one chair per two points can be created. | ||
+ | |||
+ | '''Postlude''' | ||
+ | |||
+ | If left unattended, the furniture will evaporate without a trace. | ||
+ | |||
+ | If attacked with the intent to damage, the furniture will splash out, and then evaporate. | ||
+ | |||
+ | ===Water Ball=== | ||
+ | |||
+ | '''Cost''' | ||
+ | |||
+ | 1d6 favor | ||
+ | |||
+ | '''Roll''' | ||
+ | |||
+ | Athletics versus Athletics. | ||
+ | |||
+ | '''Setup''' | ||
+ | |||
+ | You form a ball of water into your hand. | ||
+ | |||
+ | '''Effect''' | ||
+ | |||
+ | You can use the ball of water to attack at range, like a snowball. This may be used as a proper attack, or for play. When burst, the water stays and wets its target. | ||
==Flower Fairy Magic== | ==Flower Fairy Magic== | ||
- | ===Bumble-Bee | + | ===Bumble-Bee Shortcut=== |
'''Cost''' | '''Cost''' | ||
Line 69: | Line 162: | ||
'''Roll''' | '''Roll''' | ||
- | Luck if distracted or hurried. | + | Luck vs GM's target number in stressful situations, if distracted or hurried. |
'''Setup''' | '''Setup''' | ||
Line 98: | Line 191: | ||
You pull out the person's mind, giving it temporary embodiment in a fairy similar to yourself. | You pull out the person's mind, giving it temporary embodiment in a fairy similar to yourself. | ||
+ | |||
+ | '''Postlude''' | ||
The playmate lasts until it is returned to the person's real body, or it takes stress equal to its own or your stress limit, whichever is less. | The playmate lasts until it is returned to the person's real body, or it takes stress equal to its own or your stress limit, whichever is less. | ||
Line 119: | Line 214: | ||
The person aided becomes so single-mindedly engrossed in that task that all other distractions and disturbances are ignored. | The person aided becomes so single-mindedly engrossed in that task that all other distractions and disturbances are ignored. | ||
- | ===Fertile | + | '''Postlude''' |
+ | |||
+ | The effect ends when the task is done. | ||
+ | |||
+ | ===Fertile Flowering=== | ||
'''Cost''' | '''Cost''' | ||
- | + | 1d6 favor | |
'''Roll''' | '''Roll''' | ||
- | Skill if in hostile or barren terrain. | + | Skill vs DM's target number if in hostile or barren terrain. |
'''Setup''' | '''Setup''' | ||
- | Your are near where an act of love or fertility is taking or just have taken place. (Sex, birth, declaration of love). | + | Your are near where an act of love or fertility is taking or just have taken place. (Sex, birth, declaration of love, kiss). |
You are in the presence of fruit-bearing (fruits, nuts, berries, etc) plants. | You are in the presence of fruit-bearing (fruits, nuts, berries, etc) plants. | ||
'''Effect''' | '''Effect''' | ||
- | You can cause the plants to flourish and bear fruits even when depleted or out-of-season. These fruits will be bigger, sweeter and juicier than normal. | + | You can cause the plants to flourish and/or bear fruits even when depleted or out-of-season. These fruits will be bigger, sweeter and juicier than normal. |
+ | The size of the effect varies with the intensity of the act. | ||
+ | |||
+ | ===Illusion of Normalcy=== | ||
+ | |||
+ | |||
+ | '''Cost''' | ||
+ | |||
+ | 1d6 favor | ||
+ | |||
+ | '''Roll''' | ||
+ | |||
+ | ??? | ||
+ | |||
+ | '''Setup''' | ||
+ | |||
+ | ??? | ||
+ | |||
+ | '''Effect''' | ||
+ | |||
+ | You make abnormal creatures and effects involved in commonplace situations seem normal, unremarkable and non-remembered. A wolf-headed warrior shopping for groceries may be remembered as "that tall gentleman", a flashy broomstick may be taken for a racing bicycle, etc. | ||
+ | |||
+ | ===Petal Cloak=== | ||
+ | |||
+ | '''Cost''' | ||
+ | |||
+ | 1d6 favor. | ||
+ | |||
+ | '''Roll''' | ||
+ | |||
+ | If you wish to hide on an unaware person, you must succeed on an opposed cunning roll vs that person. | ||
+ | |||
+ | '''Setup''' | ||
+ | |||
+ | You perch in a place where a flower would be decorative and attractive. This can be sprouting from plant, worn in a person's hair or buttonhole, set in a vase, etc. | ||
+ | |||
+ | You must reach this place without drawing attention from any persons or creatures you wish to hide from. | ||
+ | |||
+ | '''Effect''' | ||
+ | |||
+ | You disguise yourself as a flower. The flower may pick its colors from your clothing, hair, skin, and/or eyes. | ||
+ | |||
+ | '''Postlude''' | ||
+ | |||
+ | The effect end when you leave your place, or fail to keep reasonably still and quiet. | ||
+ | |||
+ | |||
+ | |||
+ | ===Clothing Malfunction=== | ||
+ | |||
+ | '''Cost''' | ||
+ | |||
+ | 1d6 favor | ||
+ | |||
+ | '''Roll''' | ||
+ | |||
+ | '''Setup''' | ||
+ | |||
+ | '''Effect''' | ||
+ | |||
+ | You cause someone to have severe problems with their clothing; ties will snap, buttons come undone, zippers unzip, elastics go slack. | ||
+ | |||
+ | Whenever the person performs an action, you may designate an article of clothing, and that will come undone if you succeed on an opposed Cunning versus Willpower roll. | ||
+ | |||
+ | Once this effect starts, it will not cost you any further actions. The above roll is free. | ||
+ | |||
+ | '''Post''' | ||
+ | |||
+ | ===Suncat=== | ||
+ | |||
+ | '''Cost''' | ||
+ | |||
+ | 1d6 favour | ||
+ | |||
+ | '''Roll''' | ||
+ | |||
+ | '''Effect''' | ||
+ | |||
+ | Ypu turn into a spot of light that can travel along any surface. As such, you are almost indistinguishable from any such natural reflection. You must follow surfaces when moving, though. | ||
+ | |||
+ | ===Fairy Avatar=== | ||
+ | |||
+ | ???? |
Current revision
Contents |
Maid Spells
Mechanics:
- Cost The cost in favor to learn the spell.
- Roll What attributes will be involved in casting the spell, if any.
- Setup The approximate preconditions needed to cast the spell. The spell may need a specific environment, situation, target, ceremony, etc. The caster is encouraged to arrange these situations where appropriate.
- Eddie Valiant: You mean you could've taken your hand out of that cuff at any time?
- Roger Rabbit: No, not at any time, only when it was funny.
- Effect The result of the spell.
Water Magic
Lights of the Depth
Cost 1d6 favor
Roll
???
Setup
???
Effect
You make patterns of blue, florescent light appear on your body, similar to those some deep sea creatures have.
Post
???
Water Breathing
Cost
1d6 favor.
Roll
Willpower vs GM's target number in stressful situations, if distracted or hurried.
Setup
Your are completely submerged beneath the surface of a substantial body of water; sea, lake or similar.
Effect
You gain the ability to breathe water as long as you are submerged in the same body of water.
Postlude
If you leave the body of water where you cast the spell, the effect will end.
Sea-change
Cost
1d6 favor.
Roll
Empathy vs GM's target number in stressful situations, if distracted or hurried.
Setup
You give a willing person a long kiss on the pussy lips (female) or glans (male).
By kissing your hand and then touching yourself in the appropriate spot, you can use it on yourself.
Effect
The person kissed turns into a merperson; gaining a fish tail, the speed and maneuverability of a dolphin, and the ability to breathe water.
Postlude
The person can be turned back by the same kind of kiss, or will turn back on their own if you are not close by at sunrise.
Fountain
Cost
1d6 favour.
Roll
Skill vs GM's target number.
Setup
The orifice from where you want to summon the water needs to be moist. Saliva may suffice, but if you want to spray water out your ears, you need to add some water there manually.
Effect
You can summon powerful streams of pure fresh or sea water from within your own body.
The amount of water can be up to a number of bathtubs equal to your Skill.
Postlude
The water summoned is permanent.
Water Bed
Cost
1d6 favor.
Roll
Skill roll vs DM's target number if you want to make special arrangements or impress.
Setup
You concentrate, summoning water between your hands. This has to be shaped, manipulated and directed into place.
Effect
You summon soft and yielding beanbag chairs, beds, cushions, and similar furniture out of water. These either rise out of a water surface, or float freely a foot or so above ground.
The water is pleasantly warm, but will make clothes etc wet when used.
One chair per point of skill and one chair per two points can be created.
Postlude
If left unattended, the furniture will evaporate without a trace.
If attacked with the intent to damage, the furniture will splash out, and then evaporate.
Water Ball
Cost
1d6 favor
Roll
Athletics versus Athletics.
Setup
You form a ball of water into your hand.
Effect
You can use the ball of water to attack at range, like a snowball. This may be used as a proper attack, or for play. When burst, the water stays and wets its target.
Flower Fairy Magic
Bumble-Bee Shortcut
Cost
1d6 favor.
Roll
Luck vs GM's target number in stressful situations, if distracted or hurried.
Setup
You enter a pollinating flower, picking up pollen from its stamen.
You know of a similar flower nearby.
Effect
You magically transport to the other flower, depositing the pollen on its stamen, and can exit from it.
Playmate
Cost
1d6 favor.
Roll
Opposed Cunning vs Willpower if not willing.
Setup
You enter the body of a sleeping or unconscious person.
Effect
You pull out the person's mind, giving it temporary embodiment in a fairy similar to yourself.
Postlude
The playmate lasts until it is returned to the person's real body, or it takes stress equal to its own or your stress limit, whichever is less.
Lost in Work
Cost
1d6 favor.
Roll
Opposed Cunning vs Skill.
Setup
You successfully aid a person occupied with a single task. This aid can be openly or secretly given.
Effect
The person aided becomes so single-mindedly engrossed in that task that all other distractions and disturbances are ignored.
Postlude
The effect ends when the task is done.
Fertile Flowering
Cost
1d6 favor
Roll
Skill vs DM's target number if in hostile or barren terrain.
Setup
Your are near where an act of love or fertility is taking or just have taken place. (Sex, birth, declaration of love, kiss). You are in the presence of fruit-bearing (fruits, nuts, berries, etc) plants.
Effect
You can cause the plants to flourish and/or bear fruits even when depleted or out-of-season. These fruits will be bigger, sweeter and juicier than normal. The size of the effect varies with the intensity of the act.
Illusion of Normalcy
Cost
1d6 favor
Roll
???
Setup
???
Effect
You make abnormal creatures and effects involved in commonplace situations seem normal, unremarkable and non-remembered. A wolf-headed warrior shopping for groceries may be remembered as "that tall gentleman", a flashy broomstick may be taken for a racing bicycle, etc.
Petal Cloak
Cost
1d6 favor.
Roll
If you wish to hide on an unaware person, you must succeed on an opposed cunning roll vs that person.
Setup
You perch in a place where a flower would be decorative and attractive. This can be sprouting from plant, worn in a person's hair or buttonhole, set in a vase, etc.
You must reach this place without drawing attention from any persons or creatures you wish to hide from.
Effect
You disguise yourself as a flower. The flower may pick its colors from your clothing, hair, skin, and/or eyes.
Postlude
The effect end when you leave your place, or fail to keep reasonably still and quiet.
Clothing Malfunction
Cost
1d6 favor
Roll
Setup
Effect
You cause someone to have severe problems with their clothing; ties will snap, buttons come undone, zippers unzip, elastics go slack.
Whenever the person performs an action, you may designate an article of clothing, and that will come undone if you succeed on an opposed Cunning versus Willpower roll.
Once this effect starts, it will not cost you any further actions. The above roll is free.
Post
Suncat
Cost
1d6 favour
Roll
Effect
Ypu turn into a spot of light that can travel along any surface. As such, you are almost indistinguishable from any such natural reflection. You must follow surfaces when moving, though.
Fairy Avatar
????