Chain Girls Ideas

From Grigbertz

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Current revision (23:58, 24 October 2011) (view source)
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The connecting neck chains are locked on with mechanical locks and may not be impossible to undo, using appropriate tools.
The connecting neck chains are locked on with mechanical locks and may not be impossible to undo, using appropriate tools.
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Cecilia was chained at the elbows because she was able to step over the cuffs and get her hands in front. Ellinor was elbow-chained by the slavers because she ticked them off.
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Cecilia was chained at the elbows because she was able to step over the cuffs and get her hands in front. Renée was elbow-chained by the slavers because she ticked them off.
===Bonus Features===
===Bonus Features===
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(The piercings are currently not visible in the drawings.)
(The piercings are currently not visible in the drawings.)
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===Slime Symbionts===
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Cave-dwelling slimes that enter the girls. Effects:
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* Produce water, milk and wine(?) when stimulated.
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* Water adaption.
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[[Chain Girls|Chain Girls]]
[[Chain Girls|Chain Girls]]
[[Chain Girls Cecilia|Chain Girls - Cecilia's Story]]
[[Chain Girls Cecilia|Chain Girls - Cecilia's Story]]

Current revision

Contents

The Manacles

These are made of 'Memory Durasteel'. Their shape initially adapts to the wearer. When locked with a chemically attuned key they become rigid. Only that specific key can reverse this process.

All the keys where unfortunately destroyed in the Slaver Ship crash. On the plus side, the perfect fit of the cuffs means long-time wear will not cause much discomfort or abrasion.

The connecting neck chains are locked on with mechanical locks and may not be impossible to undo, using appropriate tools.

Cecilia was chained at the elbows because she was able to step over the cuffs and get her hands in front. Renée was elbow-chained by the slavers because she ticked them off.

Bonus Features

The collar has a programmed control unit which can be manually or automatically activated. When activated a Durasteel chain extends from the collar and connects to the handcuffs and legcuffs. It can then adjust its length to put the victim in more restrictive positions (e.g. hogtie)

Activating the hogtie feature is easy enough. Just push the button! The hogtie is then in effect for six hours. This might be convenient for keeping slaves stationary during nighttime. A key is needed for releasing the hogtie before the time is up.

There may be other conditions for automatically activating the collar.

  • At night
  • When a slave moves too far away from the group
  • etc.

The individual collars are programmed differently, as the slavers where too inept to do this properly. Thus the collars tend give the appearance of behaving randomly.

Anti-Covering Piercings

I'm thinking about giving the girls intimate piercings with hi-tech features similar to those in the Dwarf Jewelry story. When covered with clothing the jewelry after a while (say 15-30 min) starts to irritate the wearer, first itching then painful.

Removing the covering does not stop this. The effect can be stopped using body heat and moisture (i.e. tongue!) on the piercing.

Sometimes the effect triggers randomly.

(The piercings are currently not visible in the drawings.)

Slime Symbionts

Cave-dwelling slimes that enter the girls. Effects:

  • Produce water, milk and wine(?) when stimulated.
  • Water adaption.




Chain Girls

Chain Girls - Cecilia's Story

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