Witchbound Development (Second Life)
From Grigbertz
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* Level 2: Click locking but no Key Lock. | * Level 2: Click locking but no Key Lock. | ||
** Suitable for ropes, tape etc. | ** Suitable for ropes, tape etc. | ||
+ | * Capture Cuffs. Dispensing unlimited numbers of one-use items. | ||
== Other restraint products == | == Other restraint products == |
Revision as of 14:09, 1 August 2008
Version history and ideas for the Magic Yoke project.
Contents |
Current Version 1.0 rc4
Yoke and Cuffs
Current Issues
Cuffs check for Leash item availability not working right.
Future Features
- Localized Demo versions
- Force Sit
- Force Unsit
- Timelock in-game.
- Visible
- Random and hidden
- Timelock RL
- More poses
- Leg restraints with hobbled walk or crawl
- Combining two poses: Arms + Legs
- Suspension from object or from hovering magic rune
Variants
All these have the Sit Enable system.
- Basic: Animations only. No locking.
- Level 2: Click locking but no Key Lock.
- Suitable for ropes, tape etc.
- Capture Cuffs. Dispensing unlimited numbers of one-use items.
Other restraint products
Different skins. Same scripts
- Standalone script package
- Techno Cuffs.
- No magic effects
- Key is remote control with blinking LED.
- Rusted metal (Wastelands)
- Clunky steampunk
- Pure Magic Force
- Hi-tech force fields
Wish List
- Stealth Mode: Collar/Cuffs reduced to just a single (jewelry-like) torus... for combining with specific costumes / PG zones. (wished by Tuft)