Witchbound Development (Second Life)

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(Wish List: Combined Release Button)
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== To Do ==
== To Do ==
 +
* Is it possible to do a 'Vote on Features' in the Forum?
* Documentation:
* Documentation:
** Expand button descriptions on the [[Magic Lock]] Wiki Page
** Expand button descriptions on the [[Magic Lock]] Wiki Page
** Little "roundhead/superdeformed/chibi" hand-drawn comic strip explaining the difference between the pose settings in the yoke/cuffs.
** Little "roundhead/superdeformed/chibi" hand-drawn comic strip explaining the difference between the pose settings in the yoke/cuffs.
 +
*** Quick temporary alternative to comic strip: Snapshots
* Localized Demo versions
* Localized Demo versions
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== Level 2 Features ==
== Level 2 Features ==
 +
# Implement the relevant new RLV features
# Forced Sit
# Forced Sit
# Forced Unsit
# Forced Unsit
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# Immobilize. See Future Features below for alternatives.
# Immobilize. See Future Features below for alternatives.
# Struggle animations and/or emotes. User activated
# Struggle animations and/or emotes. User activated
-
## Each try takes 2 min. Interruptible or assistable.
+
## Each try takes (for example) 2 min.  
 +
## Interruptible by collision or menu
 +
## Assistable. Needs extra animation. Lockpicks would provide improved assist.
 +
## Makes random percentage progress towards getting free
 +
## Clicking 'Bind' button will reset this
# Lockpicks
# Lockpicks
## Percentage chance of success. Wait before next try.
## Percentage chance of success. Wait before next try.
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# Sparkles
# Sparkles
## Low intensity sparkles
## Low intensity sparkles
-
## Lock matching colors
+
## Lock matching colors (Available as an extra color option)
-
## Cycling colors
+
## Cycling colors (Available as an extra color option)
# Cosmetic particle chains. Especially ankles.
# Cosmetic particle chains. Especially ankles.
# Product configuration using notecards or config script
# Product configuration using notecards or config script
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== Future Feature Candidates ==
== Future Feature Candidates ==
* When opening Leash... menu, rez one of each number from Targets... with 1% visibility, in order to pre-load these textures.
* When opening Leash... menu, rez one of each number from Targets... with 1% visibility, in order to pre-load these textures.
-
* Timelock in-game.
+
* Timelock
-
** Visible
+
** Logged-in time or RL time
-
** Random and hidden
+
** Can be set and reset by keyholder
-
* Timelock RL
+
** Self locked wearer can add time only
 +
** Visible or Random and hidden
* Hovering text on Keys. Can be turned on and off. Maybe by chat command.
* Hovering text on Keys. Can be turned on and off. Maybe by chat command.
* BWP Store LM or Notecard option on click
* BWP Store LM or Notecard option on click
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* Immobilize by sitting
* Immobilize by sitting
** Rezzable Pillory stand attaches to Yoke
** Rezzable Pillory stand attaches to Yoke
-
* More settings:
+
* Safeword/Quick Release All
-
** Not RLV undetachable in condition Green
+
* Non-RLV Restrictions. Always enforced
-
** More features optionally unavailable to wearer when restrained (bound yellow & red)
+
** No detach bound and green (default ON)
-
*** Sparkles
+
** No change pose by keyless operator when Locked (default ON)
-
*** Color
+
** No change pose wearer when Bound or Locked (default ON)
-
*** Strip
+
** No sit pose (default OFF)
-
*** Sit/Cuffs pose
+
** No color change (default OFF)
-
*** Leash
+
** No sparkle change (default OFF)
-
*** Find Key
+
** No Find Key (default OFF)
 +
** No Self Leash when Bound or Locked (default OFF)
 +
** No Self Strip when Bound or Locked (default OFF)
 +
** No Safeword (default ON)
 +
* Operators list available to keyholder
* Resizer
* Resizer
* Skin change menu. This would include the 'Stealth Mode' below. Possibly prim-heavy and laggy though.
* Skin change menu. This would include the 'Stealth Mode' below. Possibly prim-heavy and laggy though.
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** No magic effects
** No magic effects
** Key is remote control with blinking LED.
** Key is remote control with blinking LED.
 +
** Includes: Belt, Thigh Cuffs, Thumb Cuffs, Toe Cuffs
 +
** Includes:Piercing rings (with LED): Clit, nipples, nose, ears
 +
** Color variant: Force field (replace LED with icon)
* Rusted metal (Wastelands)
* Rusted metal (Wastelands)
* Clunky steampunk
* Clunky steampunk
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== Wish List ==
== Wish List ==
* Stealth Mode: Collar/Cuffs reduced to just a single (jewelry-like) torus... for combining with specific costumes / PG zones. (wished by Tuft)
* Stealth Mode: Collar/Cuffs reduced to just a single (jewelry-like) torus... for combining with specific costumes / PG zones. (wished by Tuft)
-
* Combined Release Button: Releases all limits and restraints. Possibly as a toggle, reestablishing the last set of functions and restraints when pressed again. It can be quite a number of buttons to push when finishing up late at night, and its embarrassing to forget even one.
+
* Combined Release Button: Releases all limits and restraints. Possibly as a toggle, reestablishing the last set of functions and restraints when pressed again. It can be quite a number of buttons to push when finishing up late at night, and its embarrassing to forget even one. (Good point. How many buttons in the worst case scenario? /Gz)

Revision as of 10:32, 18 August 2008

Second Life
Bondage Witch Project logo


Version history and ideas for the Magic Yoke project.

Contents

Current Version

  • Yoke 1.0 rc4
  • Cuffs 1.0 rc7

(not sure. check this)

To Do

  • Is it possible to do a 'Vote on Features' in the Forum?
  • Documentation:
    • Expand button descriptions on the Magic Lock Wiki Page
    • Little "roundhead/superdeformed/chibi" hand-drawn comic strip explaining the difference between the pose settings in the yoke/cuffs.
      • Quick temporary alternative to comic strip: Snapshots
  • Localized Demo versions

Current Issues

  • Unleash is sometimes not available when leashed
  • Some commands close the menus. List below:
    • Unleash
  • Stripping:
    • Upper Leg should strip with shoes
    • When the wearer strips herself, the message should be muted or different
  • Cuffs check for Leash item availability not working right.

Level 2 Features

  1. Implement the relevant new RLV features
  2. Forced Sit
  3. Forced Unsit
  4. Forced TP
  5. Allow TP by operators only
  6. TP with leash holder
  7. Deny wear attachments (recurring force detach)
  8. Deny wear on specific body parts, by recurring forced detach.
  9. Immobilize. See Future Features below for alternatives.
  10. Struggle animations and/or emotes. User activated
    1. Each try takes (for example) 2 min.
    2. Interruptible by collision or menu
    3. Assistable. Needs extra animation. Lockpicks would provide improved assist.
    4. Makes random percentage progress towards getting free
    5. Clicking 'Bind' button will reset this
  11. Lockpicks
    1. Percentage chance of success. Wait before next try.
  12. Help Button. Gives help notecard.
  13. Sparkles
    1. Low intensity sparkles
    2. Lock matching colors (Available as an extra color option)
    3. Cycling colors (Available as an extra color option)
  14. Cosmetic particle chains. Especially ankles.
  15. Product configuration using notecards or config script

Future Feature Candidates

  • When opening Leash... menu, rez one of each number from Targets... with 1% visibility, in order to pre-load these textures.
  • Timelock
    • Logged-in time or RL time
    • Can be set and reset by keyholder
    • Self locked wearer can add time only
    • Visible or Random and hidden
  • Hovering text on Keys. Can be turned on and off. Maybe by chat command.
  • BWP Store LM or Notecard option on click
  • More poses
    • Wrists like in elbows pose but using wrist cuffs only
    • Leg restraints with hobbled walk or crawl
  • Combining two poses: Arms + Legs
  • Immobilize by hi-jacking control keys
    • Suspension from object or from hovering magic rune. Needs z-axis adjustment.
    • Expanding pole or tripod from collar
    • Suspend from anything
  • Immobilize by sitting
    • Rezzable Pillory stand attaches to Yoke
  • Safeword/Quick Release All
  • Non-RLV Restrictions. Always enforced
    • No detach bound and green (default ON)
    • No change pose by keyless operator when Locked (default ON)
    • No change pose wearer when Bound or Locked (default ON)
    • No sit pose (default OFF)
    • No color change (default OFF)
    • No sparkle change (default OFF)
    • No Find Key (default OFF)
    • No Self Leash when Bound or Locked (default OFF)
    • No Self Strip when Bound or Locked (default OFF)
    • No Safeword (default ON)
  • Operators list available to keyholder
  • Resizer
  • Skin change menu. This would include the 'Stealth Mode' below. Possibly prim-heavy and laggy though.

Variants

All these have the Sit Enable system.

  • Basic: Animations only. No locking.
  • Intermediate: Click locking but no Key Lock.
    • Suitable for ropes, tape etc.
  • Capture Cuffs. Dispensing unlimited numbers of one-use items.
    • Combine with key ring
    • HUD, belt or magic rod

Other restraint products

  • Clothes destroying piercings, specific body parts, recurring forced detach.
  • Leash standalone script. Put leash in any attachment.
    • Sell this with Copy permission, unlike Xcite's generic leash script.

Different skins. Same scripts

  • Techno Cuffs.
    • No magic effects
    • Key is remote control with blinking LED.
    • Includes: Belt, Thigh Cuffs, Thumb Cuffs, Toe Cuffs
    • Includes:Piercing rings (with LED): Clit, nipples, nose, ears
    • Color variant: Force field (replace LED with icon)
  • Rusted metal (Wastelands)
  • Clunky steampunk
  • Pure Magic Force
  • Hi-tech force fields
  • Standalone script package

Products without Lock and Key

Variants not available as RR products

  • Tape
  • Cable Ties
  • Wire
  • Superglue
  • Thorns
  • Barbed wire

Wish List

  • Stealth Mode: Collar/Cuffs reduced to just a single (jewelry-like) torus... for combining with specific costumes / PG zones. (wished by Tuft)
  • Combined Release Button: Releases all limits and restraints. Possibly as a toggle, reestablishing the last set of functions and restraints when pressed again. It can be quite a number of buttons to push when finishing up late at night, and its embarrassing to forget even one. (Good point. How many buttons in the worst case scenario? /Gz)
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