War Claws
From Grigbertz
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The claw is used with Arcanowave or Martial Arts. It counts as an armed attack for Fu schticks. Each claw attack causes Strength + 4 damage, ripping out chunks of flesh. In addition it channels the blood of your opponents into you so you heal one Wound Point when damaging an opponent, and points equal to his Constitution when you take him out of the fight. | The claw is used with Arcanowave or Martial Arts. It counts as an armed attack for Fu schticks. Each claw attack causes Strength + 4 damage, ripping out chunks of flesh. In addition it channels the blood of your opponents into you so you heal one Wound Point when damaging an opponent, and points equal to his Constitution when you take him out of the fight. | ||
- | If you have Abysmal Spines, add the damage bonus for the spines to the damage of the War Claws, and you can attack using Creature Powers skill. The claws also work well with Claw of the Tiger and Claw Frenzy, substituting the | + | If you have Abysmal Spines, add the damage bonus for the spines to the damage of the [[War Claws]], and you can attack using Creature Powers skill. The claws also work well with Claw of the Tiger and Claw Frenzy, substituting the [[War Claws]] damage and effects for that of these schticks. |
Concealment rating: 5 (Trench coat). | Concealment rating: 5 (Trench coat). |
Current revision
This article is imported from the Dark City wiki. See the import log for details.
This device looks like a thick, skeletal ARB glove, crisscrossed with veins, with each finger terminating in a 8" long bone blade. It feels blunt, heavy and useless until plugged into an AI/O port. When plugged in the veins pulse, sending rivulets of red shooting through the claws, which gain a razor edge and extrude a number of barbs. You can have a set of two claws if you want, or just a single one.
The claw is used with Arcanowave or Martial Arts. It counts as an armed attack for Fu schticks. Each claw attack causes Strength + 4 damage, ripping out chunks of flesh. In addition it channels the blood of your opponents into you so you heal one Wound Point when damaging an opponent, and points equal to his Constitution when you take him out of the fight.
If you have Abysmal Spines, add the damage bonus for the spines to the damage of the War Claws, and you can attack using Creature Powers skill. The claws also work well with Claw of the Tiger and Claw Frenzy, substituting the War Claws damage and effects for that of these schticks.
Concealment rating: 5 (Trench coat).