Second Life
From Grigbertz
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** Working prototype exists, owner must supply sit animation | ** Working prototype exists, owner must supply sit animation | ||
** Find a full rights sit animation with enough priority | ** Find a full rights sit animation with enough priority | ||
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* FX sprites - an image projected as FX and thus always facing the onlooker, like an old-time sprite. | * FX sprites - an image projected as FX and thus always facing the onlooker, like an old-time sprite. | ||
** Initial tests show that sprites will not render until they have left their point of origin. I.e. they need to move at first and then stop. This may be tricky to achieve. | ** Initial tests show that sprites will not render until they have left their point of origin. I.e. they need to move at first and then stop. This may be tricky to achieve. | ||
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== Future Projects == | == Future Projects == |
Revision as of 14:15, 11 April 2008
Projects and ideas for Second Life.
Contents |
Ideas
- Multi-attachment gadget; allows multiple attachments to one avatar location.
- Scipted items may stop working when no longer root.
- Needs positioning features similar to AE Bells'.
- Flak Gun - shoots harmless poofs at aerial intruders
- Walk/Fly speed gearbox HUD.
- Select current speed by clicking a slider. Reset button included.
- Cruise control (auto run) would be nice.
- Re-skinning script
- Link original item with skin. Original item will be root item. Put a script in the original item which sets the entire object's opacity to 0.0 and sends messages to linked items. The added skin objects all include scripts which sets opacity to the opposite of the base item. Thus toggling skinning on and off.
- See flagpole scripts for examples. Note that the linked flag and pennant objects also include scripts.
- Attached Vehicle - Scarlett
- Attach the Floating Disc to Pelvis. Make an AO settings notecard with Sit Crosslegged (an SL standard animation) overriding all walk, fly and stand poses. Turn the vehicle invisible on Sit and visible on UnSit.
- Vehicle forward observer drones + HUD
- Huge physical Fortuna/Pachinko/Pinball game. Fun and easy use of physics
- Arachnos spider AV
- Vending box with window. Items visible inside.
Projects
- Universal Cuffs - combines LockMeister and LockGuard functionality - Scarlett
- Implement this in Cidri's Jewelry
- Skin with rusted metal for Wastelands.
- Skin the Magic Cuffs with bump mapping
- Flagpole - Scarlett
- Find a photographic flag texture.
- Chain bustier - Cidri
- Needs lion relief texture
- T-Shirts - Scarlett, Cidri
- More Tattoos. Make a collection - Scarlett
- Add fabric texture to Baroque Witch and Dark Witch Items - Scarlett
- Dirty and torn clothing - Scarlett
- Sweater tied around the hips.
- Ripped skirt. Flexi and non-flexi.
- Cathedral - Scarlett
- Needs better wall textures
- Modular building - Scarlett
- Needs better textures
- Obsidian Temple - Tuft
- Floating Disc - Cidri, Scarlet
- Working prototype exists, owner must supply sit animation
- Find a full rights sit animation with enough priority
- FX sprites - an image projected as FX and thus always facing the onlooker, like an old-time sprite.
- Initial tests show that sprites will not render until they have left their point of origin. I.e. they need to move at first and then stop. This may be tricky to achieve.
Future Projects
Scarlett
- Flexi tentacles stretching towards nearby avatars.
- Hovering puppets: Robopig, Homunculus
- Following or remote controlled. Leash
- Spell FX
- Fireball
- Burn victim temporary black, toon style. Compare Disco FX balls
- Clean Anime Armor. Angelic Layer should be easy to do.
- Kneepads
- Metallic high heels, Scarlett style
- Nicer lace trim on the shoulder flexis
- Work on the Dark Pleasures Officer uniform
- Scripted flexi skirts
- Flip up
- Updraft
- Rip
- Fitting script. Use dialog to change x and y scales independently. Also for belts etc.
- Attached Bondage Furniture - Scarlett
- Wearable wallhooks, invisible, activated by command
- Clutter table: Rez random items on top.
- Slave parking meter
- Start collecting poses usable for screenshots/acting
Research
- Test if HUDDLES will run a script specified by name on a notecard
- Can animations be scripted to run by UUID reference? Test with a simple freebie poseball, e.g. Sirena's poseball tutorial
- Can web images be displayed in SL without uploading, by using Quicktime media?
- Can particle chains be made to run smoother by finding out distance between start and end and adjusting the parameters dynamically?
- Check out face animations HUD