Witchbound Development (Second Life)
From Grigbertz
(Difference between revisions)
(→Wish List: Combined Release Button) |
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== To Do == | == To Do == | ||
+ | * Is it possible to do a 'Vote on Features' in the Forum? | ||
* Documentation: | * Documentation: | ||
** Expand button descriptions on the [[Magic Lock]] Wiki Page | ** Expand button descriptions on the [[Magic Lock]] Wiki Page | ||
** Little "roundhead/superdeformed/chibi" hand-drawn comic strip explaining the difference between the pose settings in the yoke/cuffs. | ** Little "roundhead/superdeformed/chibi" hand-drawn comic strip explaining the difference between the pose settings in the yoke/cuffs. | ||
+ | *** Quick temporary alternative to comic strip: Snapshots | ||
* Localized Demo versions | * Localized Demo versions | ||
Line 24: | Line 26: | ||
== Level 2 Features == | == Level 2 Features == | ||
+ | # Implement the relevant new RLV features | ||
# Forced Sit | # Forced Sit | ||
# Forced Unsit | # Forced Unsit | ||
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# Immobilize. See Future Features below for alternatives. | # Immobilize. See Future Features below for alternatives. | ||
# Struggle animations and/or emotes. User activated | # Struggle animations and/or emotes. User activated | ||
- | ## Each try takes 2 min. Interruptible or | + | ## Each try takes (for example) 2 min. |
+ | ## Interruptible by collision or menu | ||
+ | ## Assistable. Needs extra animation. Lockpicks would provide improved assist. | ||
+ | ## Makes random percentage progress towards getting free | ||
+ | ## Clicking 'Bind' button will reset this | ||
# Lockpicks | # Lockpicks | ||
## Percentage chance of success. Wait before next try. | ## Percentage chance of success. Wait before next try. | ||
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# Sparkles | # Sparkles | ||
## Low intensity sparkles | ## Low intensity sparkles | ||
- | ## Lock matching colors | + | ## Lock matching colors (Available as an extra color option) |
- | ## Cycling colors | + | ## Cycling colors (Available as an extra color option) |
# Cosmetic particle chains. Especially ankles. | # Cosmetic particle chains. Especially ankles. | ||
# Product configuration using notecards or config script | # Product configuration using notecards or config script | ||
Line 46: | Line 53: | ||
== Future Feature Candidates == | == Future Feature Candidates == | ||
* When opening Leash... menu, rez one of each number from Targets... with 1% visibility, in order to pre-load these textures. | * When opening Leash... menu, rez one of each number from Targets... with 1% visibility, in order to pre-load these textures. | ||
- | * Timelock | + | * Timelock |
- | ** | + | ** Logged-in time or RL time |
- | ** Random and hidden | + | ** Can be set and reset by keyholder |
- | + | ** Self locked wearer can add time only | |
+ | ** Visible or Random and hidden | ||
* Hovering text on Keys. Can be turned on and off. Maybe by chat command. | * Hovering text on Keys. Can be turned on and off. Maybe by chat command. | ||
* BWP Store LM or Notecard option on click | * BWP Store LM or Notecard option on click | ||
Line 62: | Line 70: | ||
* Immobilize by sitting | * Immobilize by sitting | ||
** Rezzable Pillory stand attaches to Yoke | ** Rezzable Pillory stand attaches to Yoke | ||
- | * | + | * Safeword/Quick Release All |
- | * | + | * Non-RLV Restrictions. Always enforced |
- | ** | + | ** No detach bound and green (default ON) |
- | ** | + | ** No change pose by keyless operator when Locked (default ON) |
- | ** | + | ** No change pose wearer when Bound or Locked (default ON) |
- | ** | + | ** No sit pose (default OFF) |
- | *** | + | ** No color change (default OFF) |
- | *** Leash | + | ** No sparkle change (default OFF) |
- | *** | + | ** No Find Key (default OFF) |
+ | ** No Self Leash when Bound or Locked (default OFF) | ||
+ | ** No Self Strip when Bound or Locked (default OFF) | ||
+ | ** No Safeword (default ON) | ||
+ | * Operators list available to keyholder | ||
* Resizer | * Resizer | ||
* Skin change menu. This would include the 'Stealth Mode' below. Possibly prim-heavy and laggy though. | * Skin change menu. This would include the 'Stealth Mode' below. Possibly prim-heavy and laggy though. | ||
Line 92: | Line 104: | ||
** No magic effects | ** No magic effects | ||
** Key is remote control with blinking LED. | ** Key is remote control with blinking LED. | ||
+ | ** Includes: Belt, Thigh Cuffs, Thumb Cuffs, Toe Cuffs | ||
+ | ** Includes:Piercing rings (with LED): Clit, nipples, nose, ears | ||
+ | ** Color variant: Force field (replace LED with icon) | ||
* Rusted metal (Wastelands) | * Rusted metal (Wastelands) | ||
* Clunky steampunk | * Clunky steampunk | ||
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== Wish List == | == Wish List == | ||
* Stealth Mode: Collar/Cuffs reduced to just a single (jewelry-like) torus... for combining with specific costumes / PG zones. (wished by Tuft) | * Stealth Mode: Collar/Cuffs reduced to just a single (jewelry-like) torus... for combining with specific costumes / PG zones. (wished by Tuft) | ||
- | * Combined Release Button: Releases all limits and restraints. Possibly as a toggle, reestablishing the last set of functions and restraints when pressed again. It can be quite a number of buttons to push when finishing up late at night, and its embarrassing to forget even one. | + | * Combined Release Button: Releases all limits and restraints. Possibly as a toggle, reestablishing the last set of functions and restraints when pressed again. It can be quite a number of buttons to push when finishing up late at night, and its embarrassing to forget even one. (Good point. How many buttons in the worst case scenario? /Gz) |
Revision as of 10:32, 18 August 2008
Version history and ideas for the Magic Yoke project.
Contents |
Current Version
- Yoke 1.0 rc4
- Cuffs 1.0 rc7
(not sure. check this)
To Do
- Is it possible to do a 'Vote on Features' in the Forum?
- Documentation:
- Expand button descriptions on the Magic Lock Wiki Page
- Little "roundhead/superdeformed/chibi" hand-drawn comic strip explaining the difference between the pose settings in the yoke/cuffs.
- Quick temporary alternative to comic strip: Snapshots
- Localized Demo versions
Current Issues
- Unleash is sometimes not available when leashed
- Some commands close the menus. List below:
- Unleash
- Stripping:
- Upper Leg should strip with shoes
- When the wearer strips herself, the message should be muted or different
- Cuffs check for Leash item availability not working right.
Level 2 Features
- Implement the relevant new RLV features
- Forced Sit
- Forced Unsit
- Forced TP
- Allow TP by operators only
- TP with leash holder
- Deny wear attachments (recurring force detach)
- Deny wear on specific body parts, by recurring forced detach.
- Immobilize. See Future Features below for alternatives.
- Struggle animations and/or emotes. User activated
- Each try takes (for example) 2 min.
- Interruptible by collision or menu
- Assistable. Needs extra animation. Lockpicks would provide improved assist.
- Makes random percentage progress towards getting free
- Clicking 'Bind' button will reset this
- Lockpicks
- Percentage chance of success. Wait before next try.
- Help Button. Gives help notecard.
- Sparkles
- Low intensity sparkles
- Lock matching colors (Available as an extra color option)
- Cycling colors (Available as an extra color option)
- Cosmetic particle chains. Especially ankles.
- Product configuration using notecards or config script
Future Feature Candidates
- When opening Leash... menu, rez one of each number from Targets... with 1% visibility, in order to pre-load these textures.
- Timelock
- Logged-in time or RL time
- Can be set and reset by keyholder
- Self locked wearer can add time only
- Visible or Random and hidden
- Hovering text on Keys. Can be turned on and off. Maybe by chat command.
- BWP Store LM or Notecard option on click
- More poses
- Wrists like in elbows pose but using wrist cuffs only
- Leg restraints with hobbled walk or crawl
- Combining two poses: Arms + Legs
- Immobilize by hi-jacking control keys
- Suspension from object or from hovering magic rune. Needs z-axis adjustment.
- Expanding pole or tripod from collar
- Suspend from anything
- Immobilize by sitting
- Rezzable Pillory stand attaches to Yoke
- Safeword/Quick Release All
- Non-RLV Restrictions. Always enforced
- No detach bound and green (default ON)
- No change pose by keyless operator when Locked (default ON)
- No change pose wearer when Bound or Locked (default ON)
- No sit pose (default OFF)
- No color change (default OFF)
- No sparkle change (default OFF)
- No Find Key (default OFF)
- No Self Leash when Bound or Locked (default OFF)
- No Self Strip when Bound or Locked (default OFF)
- No Safeword (default ON)
- Operators list available to keyholder
- Resizer
- Skin change menu. This would include the 'Stealth Mode' below. Possibly prim-heavy and laggy though.
Variants
All these have the Sit Enable system.
- Basic: Animations only. No locking.
- Intermediate: Click locking but no Key Lock.
- Suitable for ropes, tape etc.
- Capture Cuffs. Dispensing unlimited numbers of one-use items.
- Combine with key ring
- HUD, belt or magic rod
Other restraint products
- Clothes destroying piercings, specific body parts, recurring forced detach.
- Leash standalone script. Put leash in any attachment.
- Sell this with Copy permission, unlike Xcite's generic leash script.
Different skins. Same scripts
- Techno Cuffs.
- No magic effects
- Key is remote control with blinking LED.
- Includes: Belt, Thigh Cuffs, Thumb Cuffs, Toe Cuffs
- Includes:Piercing rings (with LED): Clit, nipples, nose, ears
- Color variant: Force field (replace LED with icon)
- Rusted metal (Wastelands)
- Clunky steampunk
- Pure Magic Force
- Hi-tech force fields
- Standalone script package
Products without Lock and Key
Variants not available as RR products
- Tape
- Cable Ties
- Wire
- Superglue
- Thorns
- Barbed wire
Wish List
- Stealth Mode: Collar/Cuffs reduced to just a single (jewelry-like) torus... for combining with specific costumes / PG zones. (wished by Tuft)
- Combined Release Button: Releases all limits and restraints. Possibly as a toggle, reestablishing the last set of functions and restraints when pressed again. It can be quite a number of buttons to push when finishing up late at night, and its embarrassing to forget even one. (Good point. How many buttons in the worst case scenario? /Gz)