Witchbound Development (Second Life)
From Grigbertz
Version history and ideas for the Magic Yoke project.
Contents |
Current Version 1.0 rc4
Yoke and Cuffs
Current Issues
- Stripping:
- Upper Leg should strip with shoes
- When the wearer strips herself, the message should be muted or different
- Cuffs check for Leash item availability not working right.
Level 2 Features
- Forced Sit
- Forced Unsit
- Forced TP
- Allow TP by operators only
- Deny wear attachments (recurring force detach)
- Deny wear on specific body parts, by recurring forced detach.
- Struggle animations
- More settings:
- Not RLV undetachable in condition Green
- More features optionally unavailable to wearer when restrained (bound yellow & red)
- Sparkles
- Color
- Strip
- Sit/Cuffs pose
- Leash
- Find Key
- Resizer
- Lockpicks
Future Features
- Localized Demo versions
- Timelock in-game.
- Visible
- Random and hidden
- Timelock RL
- More poses
- Wrists like in elbows pose but using wrist cuffs only
- Leg restraints with hobbled walk or crawl
- Combining two poses: Arms + Legs
- Suspension from object or from hovering magic rune
Variants
All these have the Sit Enable system.
- Basic: Animations only. No locking.
- Level 2: Click locking but no Key Lock.
- Suitable for ropes, tape etc.
- Capture Cuffs. Dispensing unlimited numbers of one-use items.
Other restraint products
- Clothes destroying piercings, specific body parts, recurring forced detach.
Different skins. Same scripts
- Standalone script package
- Techno Cuffs.
- No magic effects
- Key is remote control with blinking LED.
- Rusted metal (Wastelands)
- Clunky steampunk
- Pure Magic Force
- Hi-tech force fields
Wish List
- Stealth Mode: Collar/Cuffs reduced to just a single (jewelry-like) torus... for combining with specific costumes / PG zones. (wished by Tuft)