Talk:Witchbound Menus

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Second Life
Bondage Witch Project logo

Contents

To do

  • Gag menu buttons
  • Document and explain each menu's infotexts.
  • Use screenshots?
  • Write general introduction
  • Consider splitting into several pages
  • Link to and update existing Witchbound pages
  • Decide on URL and arrange redirect
  • Write descriptions for all menus and buttons below

Original Notecard text

BONDAGE WITCH PROJECT - WITCHBOUND HUD

Content:

  *) Introduction
  *) Troubleshooting
  *) Menu Icons
  *) Operators
  *) Lock Modes
  *) HUD Buttons
  *) Lock Menu
  *) RLV Relay Menu
  *) Thank You


--- INTRODUCTION ---

The Witchbound system is used to control all Bondage Witch Project cuffs and some other personal attachments. The Witchbound HUD controls all these devices and who can use them. Each device has its own uses and functions, described in their own separate notecard. EVEN IF YOU HAVE SEVERAL WITCHBOUND ITEMS, YOU SHOULD ONLY WEAR A SINGLE WITCHBOUND HUD; this HUD will automatically control whatever accessories you are using.


--- TROUBLESHOOTING ---

If you have trouble with your Witchbound HUD, read this.


Taking the right wrist cuff off, putting it back on, and then waiting for the Ready message fixes most problems.

LAG DELAY: The HUD sends a "I am ready" message after you put it on. This takes about 10 seconds when there is no lag. In a laggy sim, this can be delayed by a minute or more. This may disable some functions for the duration. Once that message arrives, everything should be ok.

CANNOT DETACH: Another lag problem is when the HUD or cuffs won't detach even after being unlocked AND unsecured ("blue" state). Try securing them again, wait a few seconds, then unsecure again. This applies to most things that get stuck; set the option again, then release and the problem should go away.

MISSING BUTTONS: Many menu buttons are context-sensitive. For example, the RLV buttons only appear if you are using an RLV client. If a button is not there, its because it would not be useable in this situation.

IF THINGS GO SERIOUSLY BAD: You ought to still have your original package - since it is copy, its still in your inventory even if you deleted the one you rezzed. Search for it and take a new set of cuffs/HUD out of it. If you have lost it completely, contact Cidri Katz, and if we can find you in our sales records, we can send a new copy.


--- MENU ICONS ---

These symbols make menus easier to use:

▼ ▲ ► ◄ - Navigation ▼ goes to a submenu. ▲ goes up to a previous menu ► ◄ goes to the next section, some menus are so long that they have several sections.

□ ■ - Checkboxes These buttons turn things on and off. Clicking the button toggles the option. An empty checkbox is an option that is currently not active. A full checkbox is an option that is active.
● ○ - Radio Buttons.  A series of choices, where only one can be active. For example, your cuffs can be one of a long list of colors.  The selected choice is a full ring; the others empty rings. Clicking on the button of an empty ring selects that choice. 


--- OPERATORS ---

Only those you designate as operators can lock you. Designating operators requires that you edit the "Operators" notecard inside the HUD. AFTER MODIFYING THE NOTECARD, PUSH THE OPERATORS BUTTON TO MAKE SURE THE CHANGE IS LOADED.

You can also add and remove operators "on the fly", by using chat commands. You can see what chat commands apply by clicking on "Operators" in the menu. These modifications will be lost if the scripts in the HUD are reset, so it is better to edit the notecard for true permanence.

The operator list CANNOT be modified while the HUD is locked.

Note that proper uppercase and lowercase letters are ESSENTIAL. Entering "tuft meili" instead of "Tuft Meili" will NOT work. The safest way is to copy-paste from the profile.

The HUD comes with the core crew at Bondage Witch Project as operators. This means we can help you if you get into a jam, but you can remove these names to be more private.


--- LOCK MODES ---

The Witchbound system uses four lock modes, indicated by the color of buttons on the HUD and usually in some way on the cuffs or device controlled by the HUD.

Blue - Unlocked. In this mode, the items are completely unlocked and can be taken off. You can change operators and settings freely.

Green - Secure. This is a basic lock mode that you use yourself. It prevents the cuffs from being taken off accidentally, but you can still unlock them and access all settings.

Yellow - Locked. Normally, others can set you to yellow mode. In this mode, you are locked, and cannot access most functions. Anyone else that you have not blocked can control the cuffs or unlock you.

Red - Operator. Only an Operator (see below) or someone using a key can put you in red mode or control your cuffs in red mode. This makes red mode private - only your chosen can control the cuffs or unlock you.


--- HUD BUTTONS ---

The HUD has 5 buttons; the little monster in the background and four text fields.

The Monster button expands and shrinks the HUD, making it take less space on your screen when not in use. When shrunk, it shows your current lock status in the color of the cuff icon.

The first button opens a menu that controls the lock and HUD. This button and menu will be described further below. The color of this button depends on your lock mode.

The second button opens a menu to control the cuff or accessory you are wearing. Each such item comes with its own instructions. The color of this button depends on your lock mode.

The third button is context-sensitive; a quick access to the most commonly used function in different situations. The text on the button explains what it does.

The fourth button controls the built-in RLV relay and will described further below.


--- LOCK MENU ---

This menu can be accessed either by clicking the first HUD button or clicking the cuffs while wearing the HUD. It is inaccessible when the HUD is off, which conveniently enough makes the cuffs unlockable, making it impossible to access the yellow and red lock mode. Because buttons are context-sensitive the names change; this guide describes functions rather than buttons by name.

KEY - Hands out a key that can be used to bypass the normal lock system. At first, the key is unattuned. It needs to be put on the ground near someone wearing a set of cuffs to be attuned - only you or an operator can do this. Thereafter, anyone not on the blacklist can use the key to control the cuffs as an operator would. Keys are specific to cuff sets; they will not work for another of your cuff sets, and each cuff set can only have one key attuned. An attuned key can be copied, and each copy will work just like the original, but to attune a new key the old attunement must first be reset.

OPERATORS - This sends you a private message in chat, listing the current operators and gives a list of commands to add and remove operators and blacklist.

ENFORCED - This checkbox enforces any RLV restrictions. When unchecked, the current restrictions are stored but not active.

SETTINGS - You can put the key in unusual lock modes, such as locking yourself to yellow or red mode - which you can't get out of by yourself. Only a wearer or operator can set the cuffs to red. SAFEWORD activates an escape button (when you are locked, this becomes that escape button) and PUBLIC allows anyone to use the yellow lock mode - when unchecked only operators can access the cuffs. LEAVE KEYS (only visible with public set) puts the HUD in red lock mode with the person who locked you as a temporary operator - this replaces yellow sessions with more private red sessions without adding an owner.

TIMER controls the timer function. INEXACT means there is a small variation, RANDOM that there is a large variation, RUN REAL that time offline counts against the timer and RUN ONLINE that the timer stops when you log off and resumes as you log back on.

RLV opens a menu where you can enable RLV functions. □SIT force sits on a nearby object. ▼STRIP takes off clothes and attachments on parts of the body. ▼RESTRICT sets which options to use and □ENFORCED activates them. SET ALL and SET NONE set restrictions. Setting an option and not using ENFORCE stores the option, but nothing actually happens. ▼OUTFITTER accesses your inventory, allowing clothing and attachments to be taken on and off. ▼PROTECT lets you protect certain location on your body. As long as this is enabled, you cannot take off or be stripped of these clothes and attachment points. Mainly useful for tattoos, tails, ears, hair, dicks, nipples, and other things that are integral to your identity and should not be strippable. When protect is on, you cannot take the HUD off. ▼SETTINGS has □WEAR ALL for the outfitter, which makes you wear subfolders while using the outfitter, letting you put on whole trees of items


--- OUTFITTER CHAT COMMANDS ---

The outfitter can also be controlled using chat commands. These all require the RLV relay to work.

Speak these commands on channel 44. You do this by starting your chat line with /44 and then writing the command. The commands must be issued by the HUD wearer or by objects owned by them. A typical usage is a Gesture.

The commands are : Wear, Take Off, Wear All, Take Off All, Doff, Strip These are case insensitive

Wear Specify an RLV folder to wear. The subfolders are not worn. Example: /44 Wear::Mature2

Take Off All worn items in a specified RLV folder are taken off. The subfolders are ignored. Example: /44 Take Off::Mature2

Wear All Specify an RLV folder to wear. The subfolders are also worn. Example: /44 Wear All::Mature2

Take Off All All worn items in a specified an RLV folder and all its subfolders are taken off. Example: /44 Take Off All::Mature2

Doff (or Off) Take Off all listed attachment points and clothing slots. Mixing is OK. Use ':' to separate items. Example: /44 Doff::chest:spine:shirt:undershirt:jacket:left shoulder:right shoulder

Strip Strip items according to any one of the listed grouped positions: Top, Bottom, Shoes, All, Cuffs, HUD, Total Example: /44 Strip::All ('All' leaves hair and HUDs while 'Total' strips everything)


--- RLV RELAY MENU ---

An RLV relay works with the Restrained Life Viewer to allow others to control you in other ways, locking you in a sitting position, getting you caught in traps, and so on. Including a RLV relay in the cuffs is a way to save an attachment point; you don’t need a separate RLV relay item.

The Witchbound RLV relay has collision detection with other RLV relays. It warns you and allows you to shut it off if you are wearing another active RLV relay. Wearing two relays at once causes a lot of problems.

□ OFF, ASK, and AUTO controls who can use the relay. When Off, no-one can use it. When Ask is active, you get prompted to allow others try to use it. On Auto anyone can use it with no prompt or warning.

OPTIONS - SAFWEWORD, when enabled, lets you turn the relay off even when it is locked, removing all restrictions. GROUP mode allows anyone (including objects) on your active group to bypass the question in ASK mode.


--- THANK YOU ---
        We hope you enjoy your purchase.

        Signed, Scarlett Flores
 

BONDAGE WITCH PROJECT - WITCHBOUND MAGIC CUFFS

Content:

  *) Introduction
  *) Contents
  *) Menu Icons
  *) Cuffs Menu
  
  

--- INTRODUCTION ---

The Witchbound Magic Cuffs is a part of a series of bondage accessories, all controlled by the Witchbound HUD, described in its own separate notecard. IF YOU HAVE SEVERAL WITCHBOUND ITEMS, YOU SHOULD ONLY WEAR A SINGLE WITCHBOUND HUD; this HUD will automatically control whatever accessories you are using. You MUST WEAR THE WITCHBOUND HUD to LOCK your Magic Cuffs.


--- CONTENTS ---

This package should contain the following:

   *) Witchbound Hud - The same HUD works for all Witchbound kits, wear only one
   *) 7 piece Magic Cuffs (2 ankles, 2 wrists, 2 elbows, 1 collar)
   *) Diverse scripts, notecards, and landmarks
   

The collar is now scripted so that it remembers its position on both cest and spine; the old extra collar is no longer needed.


--- MENU ICONS ---

These symbols make menus easier to use:

▼ ▲ ► ◄ - Navigation ▼ goes to a submenu. ▲ goes up to a previous menu

► ◄ some menus are so long that they have several sections, the directional  arrows are used to go from one section to another. 
□ ■ - Checkboxes

These buttons turn things on and off. Clicking the button toggles the option. An empty checkbox is an option that is currently not active. A full checkbox is an option that is active.

● ○ - Radio Buttons
A series of choices, where only one can be active. For example, your cuffs can be one of a long list of colors.  The selected choice is a full ring; the others empty rings. Clicking on the button of an empty ring selects that choice.


--- CUFFS MENU ---

□ ARMS and □ LEGS binds you; if you bind the legs the arms are automatically bound too.

□ SUSPEND

□ SIT uses RLV to force you to sit on a nearby object and will not work if you are not using a RLV client.

□ SECURE makes the cuffs unattachable, so you do not take them off by mistake.

▼ ARM POSES and ▼ LEG POSES opens menus where you select poses; you can combine different arm and leg poses as you wish.

▼ SUSPEND opens a menu that controls suspension.

DOFF CUFFS takes off the cuffs (but not the HUD)

▼ OPTIONS controls the appearance of the cuffs

► LOCK opens the LOCK menu, but only if you are wearing the Witchbound HUD. If not, you cannot be locked and this option does not show.


THANK YOU ---

        We hope you enjoy your purchase.

        Signed, Scarlett Flores
 

BONDAGE WITCH PROJECT - WITCHBOUND MAGIC YOKE

Content:

  *) Introduction
  *) Contents
  *) Menu Icons
  *) Yoke Menu
  *) Thank You
  
  

--- INTRODUCTION ---

The Witchbound Magic Yoke is a part of a series of bondage accessories, all controlled by the Witchbound HUD, described in its own separate notecard. IF YOU HAVE SEVERAL WITCHBOUND ITEMS, YOU SHOULD ONLY WEAR A SINGLE WITCHBOUND HUD; this HUD will automatically control whatever accessories you are using. You MUST WEAR THE WITCHBOUND HUD to LOCK your Magic Yoke.

The Witchbound Magic Yoke has its code in the collar; you need only wear the collar and HUD for it to work. This makes it a good choice to wear as jewellry.


--- CONTENTS ---

This package should contain the following:

   *) Witchbound Hud - The same HUD works for all Witchbound kits, wear only one
   *) 5 piece Magic Cuffs (2 ankles, 2 wrists, 1 collar)
   *) Extra collar worn on the chest (do not wear both collars at once)
   *) Diverse scripts, notecards, and landmarks


--- MENU ICONS ---

These symbols make menus easier to use:

▼ ▲ ► ◄ - Navigation ▼ goes to a submenu. ▲ goes up to a previous menu

► ◄ some menus are so long that they have several sections, the directional  arrows are used to go from one section to another. 
□ ■ - Checkboxes

These buttons turn things on and off. Clicking the button toggles the option. An empty checkbox is an option that is currently not active. A full checkbox is an option that is active.

● ○ - Radio Buttons
A series of choices, where only one can be active. For example, your cuffs can be one of a long list of colors.  The selected choice is a full ring; the others empty rings. Clicking on the button of an empty ring selects that choice.


--- YOKE MENU ---

□ ARMS and □ LEGS binds you; if you bind the legs the arms are automatically bound too.

□ SUSPEND

□ SIT uses RLV to force you to sit on a nearby object and will not work if you are not using a RLV client.

□ SECURE makes the cuffs unattachable, so you do not take them off by mistake.

▼ ARM POSES and ▼ LEG POSES opens menus where you select poses; you can combine different arm and leg poses as you wish.

▼ SUSPEND opens a menu that controls suspension.

DOFF YOKE takes off the yoke (but not the HUD)

▼ OPTIONS controls the appearance of the cuffs

► LOCK opens the LOCK menu, but only if you are wearing the Witchbound HUD. If not, you cannot be locked and this option does not show.


THANK YOU ---

        We hope you enjoy your purchase.

        Signed, Scarlett Flores
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