Witchbound Development (Second Life)

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Second Life
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Version history and ideas for the Magic Yoke project.

Contents

Current Version 1.0 rc4

Yoke and Cuffs

Current Issues

  • Cuffs check for Leash item availability not working right.
  • When the wearer strips herself, the message should be muted or different

Level 2 Features

  • Forced Sit
  • Forced Unsit
  • Forced TP
  • Allow TP by operators only
  • Deny wear attachments (recurring force detach)
  • Deny wear on specific body parts, by recurring forced detach.
  • Struggle animations
  • More settings:
    • Not RLV undetachable in condition Green
    • More features optionally unavailable to wearer when restrained (bound yellow & red)
      • Sparkles
      • Color
      • Strip
      • Sit/Cuffs pose
      • Leash
      • Find Key
  • Resizer
  • Lockpicks

Future Features

  • Localized Demo versions
  • Timelock in-game.
    • Visible
    • Random and hidden
  • Timelock RL
  • More poses
    • Leg restraints with hobbled walk or crawl
  • Combining two poses: Arms + Legs
  • Suspension from object or from hovering magic rune

Variants

All these have the Sit Enable system.

  • Basic: Animations only. No locking.
  • Level 2: Click locking but no Key Lock.
    • Suitable for ropes, tape etc.
  • Capture Cuffs. Dispensing unlimited numbers of one-use items.

Other restraint products

  • Clothes destroying piercings, specific body parts, recurring forced detach.

Different skins. Same scripts

  • Standalone script package
  • Techno Cuffs.
    • No magic effects
    • Key is remote control with blinking LED.
  • Rusted metal (Wastelands)
  • Clunky steampunk
  • Pure Magic Force
  • Hi-tech force fields

Wish List

  • Stealth Mode: Collar/Cuffs reduced to just a single (jewelry-like) torus... for combining with specific costumes / PG zones. (wished by Tuft)
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