Second Life
From Grigbertz
Projects and ideas for Second Life.
Ideas
- Multi-attachment gadget; allows multiple attachments to one avatar location.
- Scipted items may stop working when no longer root.
- Needs positioning features similar to AE Bells'.
- Flak Gun - shoots harmless poofs at aerial intruders
- Walk/Fly speed gearbox HUD.
- Select current speed by clicking a slider. Reset button included.
- Cruise control (auto run) would be nice.
- Re-skinning script
- Link original item with skin. Original item will be root item. Put a script in the original item which sets the entire object's opacity to 0.0 and sends messages to linked items. The added skin objects all include scripts which sets opacity to the opposite of the base item. Thus toggling skinning on and off.
- See flagpole scripts for examples. Note that the linked flag and pennant objects also include scripts.
- Attached Vehicle - Scarlett
- Attach the Floating Disc to Pelvis. Make an AO settings notecard with Sit Crosslegged (an SL standard animation) overriding all walk, fly and stand poses. Turn the vehicle invisible on Sit and visible on UnSit.
- Attached Bondage Furniture - Scarlett
Projects
- Universal Cuffs - combines LockMeister and LockGuard functionality - Scarlett
- Implement this in Cidri's Jewelry
- Skin with rusted metal for Wastelands.
- Skin the Magic Cuffs with bump mapping
- Flagpole - Scarlett
- Find a photographic flag texture.
- Chain bustier - Cidri
- Needs lion relief texture
- T-Shirts - Scarlett, Cidri
- Add fabric texture to Baroque Witch and Dark Witch Items - Scarlett
- Dirty and torn clothing - Scarlett
- Sweater tied around the hips.
- Ripped skirt. Flexi and non-flexi.
- Cathedral - Scarlett
- Needs better wall textures
- Modular building - Scarlett
- Needs better textures
- Obsidian Temple - Tuft
- Wearable vehicles - Cidri
- Fix animations and AO
- Airship x2
- Make a wearable tray
- Animations to keep it upright at all times
- Jell-o
- Cuffs, usable by others on user?
- FX sprites - an image projected as FX and thus always facing the onlooker, like an old-time sprite.
- Initial tests show that sprites will not render until they have left their point of origin. I.e. they need to move at first and then stop. This may be tricky to achieve.
- Flexi tentacles stretching towards nearby avatars. - Scarlett
Research
- Test if HUDDLES will run a script specified by name on a notecard
- Can animations be scripted to run by UUID reference? Test with a simple freebie poseball, e.g. Sirena's poseball tutorial
- Can web images be displayed in SL without uploading, by using Quicktime media?
- Can particle chains be made to run smoother by finding out distance between start and end and adjusting the parameters dynamically?