Maid Magic

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Contents

Maid Spells

Mechanics:

  • Cost The cost in favor to learn the spell.
  • Roll What attributes will be involved in casting the spell, if any.
  • Setup The approximate preconditions needed to cast the spell. The spell may need a specific environment, situation, target, ceremony, etc. The caster is encouraged to arrange these situations where appropriate.
Eddie Valiant: You mean you could've taken your hand out of that cuff at any time?
Roger Rabbit: No, not at any time, only when it was funny.
  • Effect The result of the spell.


Water Magic

Lights of the Depth

Cost 1d6 favor

Roll

???

Setup

???

Effect

You make patterns of blue, florescent light appear on your body, similar to those some deep sea creatures have.

Post

???

Water Breathing

Cost

1d6 favor.

Roll

Willpower vs GM's target number in stressful situations, if distracted or hurried.

Setup

Your are completely submerged beneath the surface of a substantial body of water; sea, lake or similar.

Effect

You gain the ability to breathe water as long as you are submerged in the same body of water.

Postlude

If you leave the body of water where you cast the spell, the effect will end.

Sea-change

Cost

1d6 favor.

Roll

Empathy vs GM's target number in stressful situations, if distracted or hurried.

Setup

You give a willing person a long kiss on the pussy lips (female) or glans (male).

By kissing your hand and then touching yourself in the appropriate spot, you can use it on yourself.

Effect

The person kissed turns into a merperson; gaining a fish tail, the speed and maneuverability of a dolphin, and the ability to breathe water.

Postlude

The person can be turned back by the same kind of kiss, or will turn back on their own if you are not close by at sunrise.

Fountain

Cost

1d6 favour.

Roll

Skill vs GM's target number.

Setup

The orifice from where you want to summon the water needs to be moist. Saliva may suffice, but if you want to spray water out your ears, you need to add some water there manually.

Effect

You can summon powerful streams of pure fresh or sea water from within your own body.

The amount of water can be up to a number of bathtubs equal to your Skill.

Postlude

The water summoned is permanent.

Water Bed

Cost

1d6 favor.

Roll

Skill roll vs DM's target number if you want to make special arrangements or impress.

Setup

You concentrate, summoning water between your hands. This has to be shaped, manipulated and directed into place.

Effect

You summon soft and yielding beanbag chairs, beds, cushions, and similar furniture out of water. These either rise out of a water surface, or float freely a foot or so above ground.

The water is pleasantly warm, but will make clothes etc wet when used.

One chair per point of skill and one chair per two points can be created.

Postlude

If left unattended, the furniture will evaporate without a trace.

If attacked with the intent to damage, the furniture will splash out, and then evaporate.

Water Ball

Cost 1d6 favor

Roll

Athletics versus Athletics.

Setup

You form a ball of water into your hand.

Effect

You can use the ball of water to attack at range, like a snowball. This may be used as a proper attack, or for play. When burst, the water stays and wets its target.

Flower Fairy Magic

Bumble-Bee Shortcut

Cost

1d6 favor.

Roll

Luck vs GM's target number in stressful situations, if distracted or hurried.

Setup

You enter a pollinating flower, picking up pollen from its stamen.

You know of a similar flower nearby.

Effect

You magically transport to the other flower, depositing the pollen on its stamen, and can exit from it.

Playmate

Cost

1d6 favor.

Roll

Opposed Cunning vs Willpower if not willing.

Setup

You enter the body of a sleeping or unconscious person.

Effect

You pull out the person's mind, giving it temporary embodiment in a fairy similar to yourself.

Postlude

The playmate lasts until it is returned to the person's real body, or it takes stress equal to its own or your stress limit, whichever is less.

Lost in Work

Cost

1d6 favor.

Roll

Opposed Cunning vs Skill.

Setup

You successfully aid a person occupied with a single task. This aid can be openly or secretly given.

Effect

The person aided becomes so single-mindedly engrossed in that task that all other distractions and disturbances are ignored.

Postlude

The effect ends when the task is done.

Fertile Flowering

Cost

1d6 favor

Roll

Skill vs DM's target number if in hostile or barren terrain.

Setup

Your are near where an act of love or fertility is taking or just have taken place. (Sex, birth, declaration of love, kiss). You are in the presence of fruit-bearing (fruits, nuts, berries, etc) plants.

Effect

You can cause the plants to flourish and/or bear fruits even when depleted or out-of-season. These fruits will be bigger, sweeter and juicier than normal. The size of the effect varies with the intensity of the act.

Illusion of Normalcy

Cost

1d6 favor

Roll

???

Setup

???

Effect

You make abnormal creatures and effects involved in commonplace situations seem normal, unremarkable and non-remembered. A wolf-headed warrior shopping for groceries may be remembered as "that tall gentleman", a flashy broomstick may be taken for a racing bicycle, etc.

Petal Cloak

Cost

1d6 favor.

Roll

If you wish to hide on an unaware person, you must succeed on an opposed cunning roll vs that person.

Setup

You perch in a place where a flower would be decorative and attractive. This can be sprouting from plant, worn in a person's hair or buttonhole, set in a vase, etc.

You must reach this place without drawing attention from any persons or creatures you wish to hide from.

Effect

You disguise yourself as a flower. The flower may pick its colors from your clothing, hair, skin, and/or eyes.

Postlude

The effect end when you leave your place, or fail to keep reasonably still and quiet.


Clothing Malfunction

Cost

1d6 favor

Roll

Setup

Effect

You cause someone to have severe problems with their clothing; ties will snap, buttons come undone, zippers unzip, elastics go slack.

Whenever the person performs an action, you may designate an article of clothing, and that will come undone if you succeed on an opposed Cunning versus Willpower roll.

Once this effect starts, it will not cost you any further actions. The above roll is free.

Post

Suncat

Cost

1d6 favour

Roll

Effect

Ypu turn into a spot of light that can travel along any surface. As such, you are almost indistinguishable from any such natural reflection. You must follow surfaces when moving, though.

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