Second Life

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(House Building)
(Tried to track our progress. Quite a lot has been done!)
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Projects and ideas for Second Life.
Projects and ideas for Second Life.
-
== Ideas ==
+
== Almost Completed ==
* Multi-attachment gadget; allows multiple attachments to one avatar location.
* Multi-attachment gadget; allows multiple attachments to one avatar location.
** Scipted items may stop working when no longer root.
** Scipted items may stop working when no longer root.
** Needs positioning features similar to AE Bells'.
** Needs positioning features similar to AE Bells'.
 +
** Re-skinning script
 +
***  Link original item with skin. Original item will be root item. Put a script in the original item which sets the entire object's opacity to 0.0 and sends messages to linked items. The added skin objects all include scripts which sets opacity to the opposite of the base item. Thus toggling skinning on and off.
 +
*** See flagpole scripts for examples. Note that the linked flag and pennant objects also include scripts.
 +
* Attached Vehicle - Scarlett
 +
** Attach the Floating Disc to Pelvis. Make an AO settings notecard with Sit Crosslegged (an SL standard animation) overriding all walk, fly and stand poses. Turn the vehicle invisible on Sit and visible on UnSit.
 +
* Tufts Prim Clothes
 +
** Tutu skirt
 +
** Option with floating magic runes around the wearer.
 +
* Universal Cuffs - combines LockMeister and LockGuard functionality - Scarlett
 +
** Implement this in Cidri's Jewelry
 +
** Skin with rusted metal for Wastelands.
 +
** Skin the Magic Cuffs with bump mapping
 +
* Flagpole - Scarlett
 +
** Find a photographic flag texture.
 +
* Floating Disc - Cidri, Scarlet
 +
** Working prototype exists, owner must supply sit animation
 +
** Find a full rights sit animation with enough priority
 +
* Ripped skirt. Flexi and non-flexi.
 +
** Scarlett's T-shirts
 +
** Cidri's plundered rip script for prim clothes
 +
 +
 +
== Abandoned ==
 +
* '''Someone else did this''' FX sprites - an image projected as FX and thus always facing the onlooker, like an old-time sprite.
 +
** Initial tests show that sprites will not render until they have left their point of origin. I.e. they need to move at first and then stop. This may be tricky to achieve.
 +
* '''Someone else did this already, and sells it cheap''' Surface swim/fly altitude control. Detects altitude 0 and pushes the swimmer there - hard if above water, softly if below water. Preferably it should include swim animations with transfer.
 +
 +
== Ideas ==
* Flak Gun - shoots harmless poofs at aerial intruders
* Flak Gun - shoots harmless poofs at aerial intruders
* Walk/Fly speed gearbox HUD.  
* Walk/Fly speed gearbox HUD.  
** Select current speed by clicking a slider. Reset button included.
** Select current speed by clicking a slider. Reset button included.
** Cruise control (auto run) would be nice.
** Cruise control (auto run) would be nice.
-
* Re-skinning script
 
-
**  Link original item with skin. Original item will be root item. Put a script in the original item which sets the entire object's opacity to 0.0 and sends messages to linked items. The added skin objects all include scripts which sets opacity to the opposite of the base item. Thus toggling skinning on and off.
 
-
** See flagpole scripts for examples. Note that the linked flag and pennant objects also include scripts.
 
-
* Attached Vehicle - Scarlett
 
-
** Attach the Floating Disc to Pelvis. Make an AO settings notecard with Sit Crosslegged (an SL standard animation) overriding all walk, fly and stand poses. Turn the vehicle invisible on Sit and visible on UnSit.
 
* Vehicle forward observer drones + HUD
* Vehicle forward observer drones + HUD
* Huge physical Fortuna/Pachinko/Pinball game. Fun and easy use of physics
* Huge physical Fortuna/Pachinko/Pinball game. Fun and easy use of physics
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** Cuffs, usable by others on user?
** Cuffs, usable by others on user?
* Teleport to Camera gadget - Lets you teleport to camera position. No idea if this is even possible.
* Teleport to Camera gadget - Lets you teleport to camera position. No idea if this is even possible.
-
* Surface swim/fly altitude control. Detects altitude 0 and pushes the swimmer there - hard if above water, softly if below water. Preferably it should include swim animations with transfer.
 
*Energy Bondage: glowing green (or other color) restraints and leashes, in Green Lantern style. Particle effects, transparency and glow effect. Superhero and magic style, but with magic style it would be bonus with some spinning magic symbols around.
*Energy Bondage: glowing green (or other color) restraints and leashes, in Green Lantern style. Particle effects, transparency and glow effect. Superhero and magic style, but with magic style it would be bonus with some spinning magic symbols around.
-
* Tutu skirt
 
-
** Option with floating magic runes around the wearer.
 
== Projects ==
== Projects ==
-
* Universal Cuffs - combines LockMeister and LockGuard functionality - Scarlett
 
-
** Implement this in Cidri's Jewelry
 
-
** Skin with rusted metal for Wastelands.
 
-
** Skin the Magic Cuffs with bump mapping
 
-
* Flagpole - Scarlett
 
-
** Find a photographic flag texture.
 
* [http://grigbertz.com/gallery/odd/cidri_guard.jpg.html?g2_imageViewsIndex=1| Chain bustier] - Cidri
* [http://grigbertz.com/gallery/odd/cidri_guard.jpg.html?g2_imageViewsIndex=1| Chain bustier] - Cidri
** Needs lion relief texture
** Needs lion relief texture
* T-Shirts - Scarlett, Cidri
* T-Shirts - Scarlett, Cidri
* More Tattoos. Make a collection - Scarlett
* More Tattoos. Make a collection - Scarlett
 +
** Add these to Another Skin
* Add fabric texture to Baroque Witch and Dark Witch Items - Scarlett
* Add fabric texture to Baroque Witch and Dark Witch Items - Scarlett
* Dirty and torn clothing - Scarlett
* Dirty and torn clothing - Scarlett
** Sweater tied around the hips.
** Sweater tied around the hips.
-
** Ripped skirt. Flexi and non-flexi.
 
* Cathedral - Scarlett
* Cathedral - Scarlett
** Needs better wall textures
** Needs better wall textures
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** Needs better textures
** Needs better textures
* Obsidian Temple - Tuft
* Obsidian Temple - Tuft
-
* Floating Disc - Cidri, Scarlet
 
-
** Working prototype exists, owner must supply sit animation
 
-
** Find a full rights sit animation with enough priority
 
-
* FX sprites - an image projected as FX and thus always facing the onlooker, like an old-time sprite.
 
-
** Initial tests show that sprites will not render until they have left their point of origin. I.e. they need to move at first and then stop. This may be tricky to achieve.
 
== Future Projects ==
== Future Projects ==
Line 80: Line 89:
== Research ==
== Research ==
* Test if HUDDLES will run a script specified by name on a notecard
* Test if HUDDLES will run a script specified by name on a notecard
-
* Can animations be scripted to run by UUID reference? Test with a simple freebie poseball, e.g. Sirena's poseball tutorial
+
** Yes
 +
* Can animations/scripts be scripted to run by UUID reference? Test with a simple freebie poseball, e.g. Sirena's poseball tutorial
* Can web images be displayed in SL without uploading, by using Quicktime media?
* Can web images be displayed in SL without uploading, by using Quicktime media?
 +
** Yes, but only one per plot of land
* Can particle chains be made to run smoother by finding out distance between start and end and adjusting the parameters dynamically?
* Can particle chains be made to run smoother by finding out distance between start and end and adjusting the parameters dynamically?
* Check out face animations HUD.
* Check out face animations HUD.
 +
** Found a decent one, but it has male faces
== House Building ==
== House Building ==
* It would be nice to have a preening room, with various animations for socially combing hair, painting nails, and trying on clothes. This could be useful as foreplay and warmup for getting out on the town.
* It would be nice to have a preening room, with various animations for socially combing hair, painting nails, and trying on clothes. This could be useful as foreplay and warmup for getting out on the town.
* There are loads of love beds, but few and bad pools. Always check out pools when looing around for animations.
* There are loads of love beds, but few and bad pools. Always check out pools when looing around for animations.

Revision as of 08:58, 26 May 2008

Projects and ideas for Second Life.

Contents

Almost Completed

  • Multi-attachment gadget; allows multiple attachments to one avatar location.
    • Scipted items may stop working when no longer root.
    • Needs positioning features similar to AE Bells'.
    • Re-skinning script
      • Link original item with skin. Original item will be root item. Put a script in the original item which sets the entire object's opacity to 0.0 and sends messages to linked items. The added skin objects all include scripts which sets opacity to the opposite of the base item. Thus toggling skinning on and off.
      • See flagpole scripts for examples. Note that the linked flag and pennant objects also include scripts.
  • Attached Vehicle - Scarlett
    • Attach the Floating Disc to Pelvis. Make an AO settings notecard with Sit Crosslegged (an SL standard animation) overriding all walk, fly and stand poses. Turn the vehicle invisible on Sit and visible on UnSit.
  • Tufts Prim Clothes
    • Tutu skirt
    • Option with floating magic runes around the wearer.
  • Universal Cuffs - combines LockMeister and LockGuard functionality - Scarlett
    • Implement this in Cidri's Jewelry
    • Skin with rusted metal for Wastelands.
    • Skin the Magic Cuffs with bump mapping
  • Flagpole - Scarlett
    • Find a photographic flag texture.
  • Floating Disc - Cidri, Scarlet
    • Working prototype exists, owner must supply sit animation
    • Find a full rights sit animation with enough priority
  • Ripped skirt. Flexi and non-flexi.
    • Scarlett's T-shirts
    • Cidri's plundered rip script for prim clothes


Abandoned

  • Someone else did this FX sprites - an image projected as FX and thus always facing the onlooker, like an old-time sprite.
    • Initial tests show that sprites will not render until they have left their point of origin. I.e. they need to move at first and then stop. This may be tricky to achieve.
  • Someone else did this already, and sells it cheap Surface swim/fly altitude control. Detects altitude 0 and pushes the swimmer there - hard if above water, softly if below water. Preferably it should include swim animations with transfer.

Ideas

  • Flak Gun - shoots harmless poofs at aerial intruders
  • Walk/Fly speed gearbox HUD.
    • Select current speed by clicking a slider. Reset button included.
    • Cruise control (auto run) would be nice.
  • Vehicle forward observer drones + HUD
  • Huge physical Fortuna/Pachinko/Pinball game. Fun and easy use of physics
  • Arachnos spider AV
  • Vending box with window. Items visible inside.
  • Make a wearable tray
    • Animations to keep it upright at all times
    • Jell-o
    • Cuffs, usable by others on user?
  • Teleport to Camera gadget - Lets you teleport to camera position. No idea if this is even possible.
  • Energy Bondage: glowing green (or other color) restraints and leashes, in Green Lantern style. Particle effects, transparency and glow effect. Superhero and magic style, but with magic style it would be bonus with some spinning magic symbols around.

Projects

  • Chain bustier - Cidri
    • Needs lion relief texture
  • T-Shirts - Scarlett, Cidri
  • More Tattoos. Make a collection - Scarlett
    • Add these to Another Skin
  • Add fabric texture to Baroque Witch and Dark Witch Items - Scarlett
  • Dirty and torn clothing - Scarlett
    • Sweater tied around the hips.
  • Cathedral - Scarlett
    • Needs better wall textures
  • Modular building - Scarlett
    • Needs better textures
  • Obsidian Temple - Tuft

Future Projects

Scarlett

  • Flexi tentacles stretching towards nearby avatars.
  • Hovering puppets: Robopig, Homunculus
    • Following or remote controlled. Leash
  • Spell FX
    • Fireball
    • Burn victim temporary black, toon style. Compare Disco FX balls
  • Clean Anime Armor. Angelic Layer should be easy to do.
  • Kneepads
  • Metallic high heels, Scarlett style
  • Nicer lace trim on the shoulder flexis
  • Work on the Dark Pleasures Officer uniform
  • Scripted flexi skirts
    • Flip up
    • Updraft
    • Rip
    • Fitting script. Use dialog to change x and y scales independently. Also for belts etc.
  • Attached Bondage Furniture - Scarlett
    • Wearable wallhooks, invisible, activated by command
  • Clutter table: Rez random items on top.
  • Slave parking meter
  • Start collecting poses usable for screenshots/acting

Research

  • Test if HUDDLES will run a script specified by name on a notecard
    • Yes
  • Can animations/scripts be scripted to run by UUID reference? Test with a simple freebie poseball, e.g. Sirena's poseball tutorial
  • Can web images be displayed in SL without uploading, by using Quicktime media?
    • Yes, but only one per plot of land
  • Can particle chains be made to run smoother by finding out distance between start and end and adjusting the parameters dynamically?
  • Check out face animations HUD.
    • Found a decent one, but it has male faces

House Building

  • It would be nice to have a preening room, with various animations for socially combing hair, painting nails, and trying on clothes. This could be useful as foreplay and warmup for getting out on the town.
  • There are loads of love beds, but few and bad pools. Always check out pools when looing around for animations.
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