Witchbound Development (Second Life)

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Ideas for the Magic Lock project.
Ideas for the Magic Lock project.
-
== To Do Before First Release ==
+
 
-
# Suspension and RLV for operators (Fixed in 2.2.20)
+
== Important To Do ==
-
# Blacklist (Implemented in 2.2.20)
+
* Restrictions are way to slow to kick in when logging in.
-
# Operator chat commands should work for owner as well
+
* Capture Cuffs 2.2.1.1 are bugged and will expire on re-log.
-
# Fix switching between Hogtie animations. The anim with the longest fade-out seems to cause the glitch
+
* Relay force wear starts a session that doesn't terminate
 +
* Protection State shouldn't be visible to others
 +
* Spell out 'Clothing Protection' or 'Worn Protection'
 +
* Enforce and Restricted toggles have switched places in owner RLV menu
 +
* Lock Timer restarts when adding item
 +
 
 +
== To Do ==
 +
* Capture Cuffs: Initial info message shouldn't appear on second attach
 +
* Leash should deny TP
 +
** And force tp along with leash holder.
 +
* Investigate RLV Relay with disappearing furniture
 +
* No Hidden while leashed or suspended
 +
* Chat info about RLV restr. applied
 +
* Fartouch restr. doesn't work
 +
* Move 'Key' button to cuffs menu
 +
* "Release All" activates once the timer runs out. Alt: Timeout unlock button appears in its place on the main menu.
 +
* Strip specific pieces of clothing/attachments.
 +
* [16:39] Kaira Silvermist (mewfan151): However, Might I ask that spread and Bunny and Scarecrow be listed as incompatable with tight leg binding?
 +
* Rotate control when leg bound for others/pet (depending on lock setting)
 +
 
 +
== Taken Care Of? ==
 +
* Problem: Rezzing in No-script zone makes restrictions not kick in
 +
 
 +
== Features ==
 +
# Clothing Protection
 +
## Protect everything worn
 +
# Chat commands for more submenus
 +
 
 +
== Products ==
 +
# Cuff Club Demo Rezzer
 +
## Server, Dispenser
 +
## Cuffs will accept any BWP server
 +
## Greeter, dispende notecards and cuffs on rez in Sim. Customizable by owner
 +
## Don't expire just detach(?)
 +
 
 +
 
 +
== 'Tied Behind' Features ==
 +
* Hidden ankles and wrist parts turn visible when activated by LG or LM
 +
* Leg animations, crossed ankles. One piece leg bondage.
 +
** Hogtie
 +
** sit
 +
** Belly
 +
** Side
 +
* Force Sit
 +
* Waist loop for leash and hands front
 +
* Hands front pose with leash
 +
* Neck leash part
 +
* Gorean Meter compatibility
 +
 
 +
== RealRestraint Features ==
 +
What RealRestraint has that we don't.
 +
# Walking/Crawling legbound poses
 +
# Specific restrictions for each pose
 +
# Struggle out with animations
 +
# Block
 +
# Solid non-RLV lock handling. Send IM to locker
 +
# Auto-lock, timed
 +
# Mouselook
 +
# Some more features that may be optional
 +
## Plugins
 +
## Fatigue status when moving
 +
## Name on collar
 +
## Locked up time score
 +
 
 +
== TriggerHandler ==
 +
A Module for generating triggers for events based on conditions.
 +
Active conditions may or may not be visible to owner.
 +
=== Triggering conditions ===
 +
* After a time interval
 +
* After a Random time interval
 +
* Entering a named Region
 +
* Leaving a named Region
 +
* Leaving the current Region
 +
* Sitting or standing
 +
* Entering proximity of Object Y
 +
* Leaving proximity of Object Y
 +
* Entering proximity of Avatar Z
 +
* Leaving proximity of Avatar Z
 +
* etc.
 +
=== Events (restrict) ===
 +
* Lock
 +
* Start Timer
 +
* Bind Arms, Legs or Suspend
 +
** Specified pose
 +
** Current pose
 +
* Force sit (No need for RLV relay here)
 +
* Enforce restrictions (predefined or current)
 +
* Force TP
 +
* Strip or force wear
 +
* Combinations of above
 +
* Acvtivate RLV Relay
 +
=== Events (release) ===
 +
* Unlock (no longer helpless)
 +
* Release Arms or whatever
 +
* Lift restrictions
 +
 
 +
== Consider Doing ==
 +
# LM and LG showing hidden cuff parts
 +
## LM sends only on start. Use 'stand up' to end.
 +
# Nudge feature: Turn an immobilized AV a few degrees CW or CCW.
 +
## Rotation lock toggle
 +
# Make the HUD commandable by objects
 +
# Sit function should not remove stand up button unless cuffs are locked (Yellow/red)
 +
# Color options in Notecard. Owner customizable.
 +
# Just use add time buttons on the timer, combined with set to 0
 +
# 'Hide' toggle on the Timer
 +
## 'Show' is accessible to Owner when Timer is not running.
 +
## Time can be exact but only operators can see it when hidden
 +
 
 +
== To Do ==
 +
# Generic handling of cosmetic chains. Expand on Lockmeister.
 +
## Source and Target could use LM Names instead of Homebrewed
 +
## Witchbound chain anchors could double as LM or even LG
 +
# Sit pose hiding of links does not work in no-script zone. Does it have to?
 +
# Force unsit button
 +
# Save setting in prim desc for persistency
 +
# With Quickleash, give handle if they don't have one.
 +
# Make room for Gag in the HUD. Make level 2 Gag.
 +
# Timer menu: use 1 min, 10 min, 1 Hour. Like the furniture. (6 buttons)
 +
## Alt. 1: Select interval (min, 10min, h, d) then click '+' or '-' (6 buttons)
 +
## Alt. 2: Select interval (min, h, d) then click '+1', '-1', '+10', '-10' (7 buttons)
 +
# Standing leg-tied animation
# Separate RLV restrictions for armcuffed and legcuffed
# Separate RLV restrictions for armcuffed and legcuffed
## Enforced when cuffed
## Enforced when cuffed
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## Enforce is a third set of restrictions, Dependent of HUD only.
## Enforce is a third set of restrictions, Dependent of HUD only.
## Other restriction sets are connected to gag, buttons, etc.
## Other restriction sets are connected to gag, buttons, etc.
-
# Doubleclick key for Options menu, Single click for key menu. Say chat info about this on CHANGE OWNER
+
## Use Menu System toggles for this.
-
# Cuffs graphic in the HUD
+
-
# Remove 'Lock' button. Set 'locked' on 'Bind hands' (at least for public)
+
-
# Owner on operators list should probably be ignored, if possible
+
-
# Make room for Gag in the HUD. Make level 2 Gag.
+
-
# Come up with good name for Level 2 System.
+
-
## "Spellbound" - Not a unique word. (e.g. "Tokon", "iControl")
+
-
# With Quickleash, give handle if they don't have one.
+
-
# Outfitter
+
-
 
+
-
== Menu System Issues ==
+
-
# RLV and Main crash with 2.28 but work with 2.25
+
-
# Re-work menus to utilize toggle features
+
-
## Is it possible to have the messages 'cuffs stealth on' / 'cuffs stealth off' sent from the menus? The alternative is to have a special menu communication module handle 'SetCuffsStealthOn' / 'SetCuffsStealthOff'.
+
-
## The Main Module needs to resign ownership of the toggle conditionals.
+
-
 
+
-
== To Do ==
+
-
# Use Menu System RLV module
+
-
# Investigate if renewing restrictions is necessaty.
+
-
# Standing leg-tied animation
+
-
# Handle non-existent menu options (e.g. Poses, Suspension, Leash)
+
-
# Test combining menu files
+
-
# Put Level 2 HUD in the RLV-HUD as a module
+
-
# U-shape animation
+
# Thumbcuffs suspension: Strappado
# Thumbcuffs suspension: Strappado
-
# Demo/Capture from the settings notecard.
 
-
Magic Cuffs|1|cuffs|Farside
 
-
Magic Cuffs|1|cuffs|Capture
 
-
# Detach rather than destroy on expiration
 
-
# Generic handling of cosmetic chains. Expand on Lockmeister. Borrow from Tuft
 
-
# Collect info on available poses before showing the pose menu
 
-
# Leash should deny TP
 
-
# When seated with the 'unsit=n' active the forcesit condition should be active to remain seated on relog
 
# Larger Default sizes
# Larger Default sizes
== More Features ==
== More Features ==
-
# Rezzable suspension target, for quick suspension
+
# Timer for Safeword in RLV relay
# Rezzable leash post, for quick leashing
# Rezzable leash post, for quick leashing
# Rezzable stocks with Magic Yoke. A legcuffed variant
# Rezzable stocks with Magic Yoke. A legcuffed variant
-
# Help Button. Gives help notecard.
 
# Cuffed movement (needs animations)
# Cuffed movement (needs animations)
# Struggling while Suspended or legcuffed using keys
# Struggling while Suspended or legcuffed using keys
-
# Forced Unsit
 
# Forced TP
# Forced TP
# Allow TP by operators only
# Allow TP by operators only
# TP with leash holder
# TP with leash holder
# Use HUD to block screen clicks
# Use HUD to block screen clicks
-
# 'Grab' feature immobilizes wearer
 
-
## Kicks in when accessing the menus, lasts session.
 
-
## Breaks with Button + Automatically with e.g. 'Unleash' and 'Free'
 
-
## Also breaks on non-proximity.
 
-
## Alternately a button starts 'Grabbed' pose and moves you close to the grabber. A variant of suspension
 
-
# Optional particle links instead of prim links with some poses (e.g. Elbows)
 
# Optional release criteria:
# Optional release criteria:
## Region X
## Region X
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## Find avatar Z
## Find avatar Z
## Config Lock/Unlock/Bind triggers
## Config Lock/Unlock/Bind triggers
 +
# Timer or conditional release on specified conditions only (e.g. legcuffed but not armcuffed or keylocked). Have Timer menu in Armposes menu for example.
 +
## Armposes, Legposes
 +
## Suspension
 +
## Restrictions
 +
## Force Sit
== Even More Features ==
== Even More Features ==
-
# Quick reset leash to 3m (do we have this already?)
 
# Struggle animations and/or emotes. User activated
# Struggle animations and/or emotes. User activated
-
## Each try takes (for example) 2 min.  
+
## Each try takes (for example) 2 min.
-
## Interruptible by collision or menu  
+
## Interruptible by collision or menu
## Assistable. Needs extra animation. Lockpicks would provide improved assist.
## Assistable. Needs extra animation. Lockpicks would provide improved assist.
## Makes random percentage progress towards getting free
## Makes random percentage progress towards getting free
Line 89: Line 175:
# Belt front to back (what?)
# Belt front to back (what?)
# Different key runes for different sets
# Different key runes for different sets
-
# Restrictions connected to set parts. e.g. No Fly, No TP with legs bound.
+
# Different key runes for different captives
 +
# Customizable glow
# Hovering text on Keys. Can be turned on and off. Maybe by chat command.
# Hovering text on Keys. Can be turned on and off. Maybe by chat command.
# Resizer
# Resizer
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## No Self Leash when Bound or Locked (default OFF)
## No Self Leash when Bound or Locked (default OFF)
## No Self Strip when Bound or Locked (default OFF)
## No Self Strip when Bound or Locked (default OFF)
-
## Anybody can unlock conditon Yellow (default ON) otherwise only the locker (or keyolder or operator) can unlock
+
# Skin change menu.  
-
# Skin change menu. This would include the 'Stealth Mode' below.
+
-
## 'Stealth Mode' could be a special Color option.
+
# 'Steal Key' use buy http://wiki.secondlife.com/wiki/LlSetClickAction
# 'Steal Key' use buy http://wiki.secondlife.com/wiki/LlSetClickAction
# Yank animation in leash handle.
# Yank animation in leash handle.
Line 115: Line 200:
## U-shape would replace Elbows
## U-shape would replace Elbows
## Larger size cuffs
## Larger size cuffs
 +
# Group lock - anyone of same group is superuser, or preferably separated by group title
== Poses ==
== Poses ==
=== Arms ===
=== Arms ===
-
* Behind head
 
-
* U-shape
 
* To Belt: Front, sides and back.
* To Belt: Front, sides and back.
-
* To Neck in front
 
=== Legs ===
=== Legs ===
* Hobbled (Short steps animation, no run)
* Hobbled (Short steps animation, no run)
Line 128: Line 211:
* Frogtied
* Frogtied
=== Suspension ===
=== Suspension ===
-
* One suspension point, Could be any object or rezzed rune or hook
+
* Wrists + legs bent upwards
-
** Wrists above head
+
-
** Wrists + legs bent upwards
+
-
** Ankles
+
* Two or more suspension points. Can this be made to work with any objects? Rezzed runes or bar should work.
* Two or more suspension points. Can this be made to work with any objects? Rezzed runes or bar should work.
Line 139: Line 219:
* Save key identity away from cuffs to make it persistent through reset.
* Save key identity away from cuffs to make it persistent through reset.
* When opening Leash... menu, rez one of each number from Targets... with 1% visibility, in order to pre-load these textures.
* When opening Leash... menu, rez one of each number from Targets... with 1% visibility, in order to pre-load these textures.
-
 
-
=== Variants ===
 
-
With some products, locking without binding would seem meaningless. If item could be stealthed however, locking would just mean unable to detach.
 
-
Ropes, tape etc would be visible only when actually bound.
 
=== Other restraint products ===
=== Other restraint products ===
* Clothes destroying piercings, specific body parts, recurring forced detach.
* Clothes destroying piercings, specific body parts, recurring forced detach.
-
* Leash standalone script. Put leash in any attachment.  
+
* Leash standalone script. Put leash in any attachment.
** Sell this with Copy permission, unlike Xcite's generic leash script.
** Sell this with Copy permission, unlike Xcite's generic leash script.
Line 166: Line 242:
* Barbed wire
* Barbed wire
* Swimsuit/Tights/Superheroine used as bondage device.
* Swimsuit/Tights/Superheroine used as bondage device.
 +
 +
=== Variant Products ===
 +
* Belt and collar with poses that work with any lockmeister cuffs - allows bound poses using third-party cuffs like those pretty boots.
=== Documentation ===
=== Documentation ===
Line 174: Line 253:
== Wish List ==
== Wish List ==
-
* Stealth Mode: Collar/Cuffs reduced to just a single (jewelry-like) torus... for combining with specific costumes / PG zones. (wished by Tuft)
+
* Stealth Mode: Collar/Cuffs reduced to just a single (jewelry-like) torus... for combining with specific costumes / PG zones. (wished by Tuft) (Scarlett: Implemented invisibility)
* Combined Release Button: Releases all limits and restraints. Possibly as a toggle, reestablishing the last set of functions and restraints when pressed again. It can be quite a number of buttons to push when finishing up late at night, and its embarrassing to forget even one. (Good point. How many buttons in the worst case scenario? /Gz)
* Combined Release Button: Releases all limits and restraints. Possibly as a toggle, reestablishing the last set of functions and restraints when pressed again. It can be quite a number of buttons to push when finishing up late at night, and its embarrassing to forget even one. (Good point. How many buttons in the worst case scenario? /Gz)

Current revision

Second Life
Bondage Witch Project logo

Contents

Ideas for the Magic Lock project.

Important To Do

  • Restrictions are way to slow to kick in when logging in.
  • Capture Cuffs 2.2.1.1 are bugged and will expire on re-log.
  • Relay force wear starts a session that doesn't terminate
  • Protection State shouldn't be visible to others
  • Spell out 'Clothing Protection' or 'Worn Protection'
  • Enforce and Restricted toggles have switched places in owner RLV menu
  • Lock Timer restarts when adding item

To Do

  • Capture Cuffs: Initial info message shouldn't appear on second attach
  • Leash should deny TP
    • And force tp along with leash holder.
  • Investigate RLV Relay with disappearing furniture
  • No Hidden while leashed or suspended
  • Chat info about RLV restr. applied
  • Fartouch restr. doesn't work
  • Move 'Key' button to cuffs menu
  • "Release All" activates once the timer runs out. Alt: Timeout unlock button appears in its place on the main menu.
  • Strip specific pieces of clothing/attachments.
  • [16:39] Kaira Silvermist (mewfan151): However, Might I ask that spread and Bunny and Scarecrow be listed as incompatable with tight leg binding?
  • Rotate control when leg bound for others/pet (depending on lock setting)

Taken Care Of?

  • Problem: Rezzing in No-script zone makes restrictions not kick in

Features

  1. Clothing Protection
    1. Protect everything worn
  2. Chat commands for more submenus

Products

  1. Cuff Club Demo Rezzer
    1. Server, Dispenser
    2. Cuffs will accept any BWP server
    3. Greeter, dispende notecards and cuffs on rez in Sim. Customizable by owner
    4. Don't expire just detach(?)


'Tied Behind' Features

  • Hidden ankles and wrist parts turn visible when activated by LG or LM
  • Leg animations, crossed ankles. One piece leg bondage.
    • Hogtie
    • sit
    • Belly
    • Side
  • Force Sit
  • Waist loop for leash and hands front
  • Hands front pose with leash
  • Neck leash part
  • Gorean Meter compatibility

RealRestraint Features

What RealRestraint has that we don't.

  1. Walking/Crawling legbound poses
  2. Specific restrictions for each pose
  3. Struggle out with animations
  4. Block
  5. Solid non-RLV lock handling. Send IM to locker
  6. Auto-lock, timed
  7. Mouselook
  8. Some more features that may be optional
    1. Plugins
    2. Fatigue status when moving
    3. Name on collar
    4. Locked up time score

TriggerHandler

A Module for generating triggers for events based on conditions. Active conditions may or may not be visible to owner.

Triggering conditions

  • After a time interval
  • After a Random time interval
  • Entering a named Region
  • Leaving a named Region
  • Leaving the current Region
  • Sitting or standing
  • Entering proximity of Object Y
  • Leaving proximity of Object Y
  • Entering proximity of Avatar Z
  • Leaving proximity of Avatar Z
  • etc.

Events (restrict)

  • Lock
  • Start Timer
  • Bind Arms, Legs or Suspend
    • Specified pose
    • Current pose
  • Force sit (No need for RLV relay here)
  • Enforce restrictions (predefined or current)
  • Force TP
  • Strip or force wear
  • Combinations of above
  • Acvtivate RLV Relay

Events (release)

  • Unlock (no longer helpless)
  • Release Arms or whatever
  • Lift restrictions

Consider Doing

  1. LM and LG showing hidden cuff parts
    1. LM sends only on start. Use 'stand up' to end.
  2. Nudge feature: Turn an immobilized AV a few degrees CW or CCW.
    1. Rotation lock toggle
  3. Make the HUD commandable by objects
  4. Sit function should not remove stand up button unless cuffs are locked (Yellow/red)
  5. Color options in Notecard. Owner customizable.
  6. Just use add time buttons on the timer, combined with set to 0
  7. 'Hide' toggle on the Timer
    1. 'Show' is accessible to Owner when Timer is not running.
    2. Time can be exact but only operators can see it when hidden

To Do

  1. Generic handling of cosmetic chains. Expand on Lockmeister.
    1. Source and Target could use LM Names instead of Homebrewed
    2. Witchbound chain anchors could double as LM or even LG
  2. Sit pose hiding of links does not work in no-script zone. Does it have to?
  3. Force unsit button
  4. Save setting in prim desc for persistency
  5. With Quickleash, give handle if they don't have one.
  6. Make room for Gag in the HUD. Make level 2 Gag.
  7. Timer menu: use 1 min, 10 min, 1 Hour. Like the furniture. (6 buttons)
    1. Alt. 1: Select interval (min, 10min, h, d) then click '+' or '-' (6 buttons)
    2. Alt. 2: Select interval (min, h, d) then click '+1', '-1', '+10', '-10' (7 buttons)
  8. Standing leg-tied animation
  9. Separate RLV restrictions for armcuffed and legcuffed
    1. Enforced when cuffed
    2. Dependent on wearing cuffs, but not on specific set.
    3. Suspended and forcedsit should use legcuffed
    4. Enforce is a third set of restrictions, Dependent of HUD only.
    5. Other restriction sets are connected to gag, buttons, etc.
    6. Use Menu System toggles for this.
  10. Thumbcuffs suspension: Strappado
  11. Larger Default sizes

More Features

  1. Timer for Safeword in RLV relay
  2. Rezzable leash post, for quick leashing
  3. Rezzable stocks with Magic Yoke. A legcuffed variant
  4. Cuffed movement (needs animations)
  5. Struggling while Suspended or legcuffed using keys
  6. Forced TP
  7. Allow TP by operators only
  8. TP with leash holder
  9. Use HUD to block screen clicks
  10. Optional release criteria:
    1. Region X
    2. Object named Y
    3. Find avatar Z
    4. Config Lock/Unlock/Bind triggers
  11. Timer or conditional release on specified conditions only (e.g. legcuffed but not armcuffed or keylocked). Have Timer menu in Armposes menu for example.
    1. Armposes, Legposes
    2. Suspension
    3. Restrictions
    4. Force Sit

Even More Features

  1. Struggle animations and/or emotes. User activated
    1. Each try takes (for example) 2 min.
    2. Interruptible by collision or menu
    3. Assistable. Needs extra animation. Lockpicks would provide improved assist.
    4. Makes random percentage progress towards getting free
    5. Clicking 'Bind' button will reset this
  2. Lockpicks
    1. Percentage chance of success. Wait before next try.
  3. Sparkles
    1. Low intensity sparkles
    2. Cycling colors (Available as an extra color option)
    3. Sound fx, chainrattle
  4. Belt front to back (what?)
  5. Different key runes for different sets
  6. Different key runes for different captives
  7. Customizable glow
  8. Hovering text on Keys. Can be turned on and off. Maybe by chat command.
  9. Resizer
  10. Capture cuffs should automatically have captor as Operator (how? A special 'captor HUD' Or maybe the master HUD combined with a cuff set turns it into capture cuffs)

Feature Candidates

  1. Standard #RLV cuff folders for use by Master.
    1. The HUD could report if the cuffs are present (maybe)
  2. Restriction Settings:
    1. No change pose by keyless other when Locked (default ON)
    2. No change pose wearer when Bound or Locked (default ON)
    3. No sit pose (default OFF)
    4. No color change (default OFF)
    5. No sparkle change (default OFF)
    6. No Find Key (default OFF)
    7. No Self Leash when Bound or Locked (default OFF)
    8. No Self Strip when Bound or Locked (default OFF)
  3. Skin change menu.
  4. 'Steal Key' use buy http://wiki.secondlife.com/wiki/LlSetClickAction
  5. Yank animation in leash handle.
  6. Quick 'Release All' with current restrictions and poses saved togethr with releaser ID. This AV gets a 'Quickbind' button which restores all saved restrictions at once. (See 'Combined Release Button' request below)
  7. Male version. What would be different?
    1. U-shape would replace Elbows
    2. Larger size cuffs
  8. Group lock - anyone of same group is superuser, or preferably separated by group title

Poses

Arms

  • To Belt: Front, sides and back.

Legs

  • Hobbled (Short steps animation, no run)
  • Tight (Jump animation)
  • Hogtied (Crawl or roll animation)
  • Frogtied

Suspension

  • Wrists + legs bent upwards
  • Two or more suspension points. Can this be made to work with any objects? Rezzed runes or bar should work.

Other stuff

Key features

  • Key gets code on rez.
  • Save key identity away from cuffs to make it persistent through reset.
  • When opening Leash... menu, rez one of each number from Targets... with 1% visibility, in order to pre-load these textures.

Other restraint products

  • Clothes destroying piercings, specific body parts, recurring forced detach.
  • Leash standalone script. Put leash in any attachment.
    • Sell this with Copy permission, unlike Xcite's generic leash script.

Different skins. Same scripts

  • Rusted metal (Wastelands)
  • Clunky steampunk
  • Pure Magic Force Runes
  • Low Tech Techno Cuffs: Replace LED with keyhole and key
  • Standalone script package

Products without Lock and Key

Variants not available as RR products:

  • Scarves
  • Tape
  • Cable Ties
  • Wire
  • Superglue
  • Thorns
  • Barbed wire
  • Swimsuit/Tights/Superheroine used as bondage device.

Variant Products

  • Belt and collar with poses that work with any lockmeister cuffs - allows bound poses using third-party cuffs like those pretty boots.

Documentation

  • Describe how to multiclick Sit Pose to get the furniture animation.
  • Expand button descriptions on the Magic Lock Wiki Page
  • Little "roundhead/superdeformed/chibi" hand-drawn comic strip explaining the difference between the pose settings in the yoke/cuffs.
    • Quick temporary alternative to comic strip: Snapshots

Wish List

  • Stealth Mode: Collar/Cuffs reduced to just a single (jewelry-like) torus... for combining with specific costumes / PG zones. (wished by Tuft) (Scarlett: Implemented invisibility)
  • Combined Release Button: Releases all limits and restraints. Possibly as a toggle, reestablishing the last set of functions and restraints when pressed again. It can be quite a number of buttons to push when finishing up late at night, and its embarrassing to forget even one. (Good point. How many buttons in the worst case scenario? /Gz)
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