Magic Lock Documentation
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=== Multipose === | === Multipose === | ||
- | Cuffs | + | The Magic Cuffs have five different poses to chose from, all compatible with the sit pose/cuffs pose options mentioned above. Two of them have spreader bars for the hands. |
== Menus == | == Menus == |
Revision as of 09:02, 14 August 2008
Contents |
Magic Lock System
The Magic Lock system is a wearable bondage device. It is currently available in two variants; the Magic Yoke and the Magic Cuffs. Once bound, the wearer has no control over the Magic Lock, and they can be locked by key for added security.
Frequently Asked Questions
Q: There appears to be items missing in the menus. Sometimes certain buttons disappear or change meaning. What gives?
A: The menus have buttons intentionally let blank in order to make positioning more intuitive. In addition, buttons are blanked out when not relevant or accessible. In particular, many buttons disappear when the Magic Lock System is locked, and only accessible from the key menu (click the key to rez this menu).
Q: This is not a slave control system?
A: Correct, this is a bondage device, not an avatar remote control system. It can do what a bondage device could reasonably do. In certain versions it is magic, but this manifests in the FX and style, not by allowing mind control.
Features
These are the key features of the Magic Lock system.
Sit Pose
If using the "sit pose" option, the Magic Lock unbinds the captive when sitting down on furniture and poseballs. It then automatically reappears when the captive stands up again. This is very useful for bondage devices; the master does not need to remove or alter the Magic Lock before depositing the captive in a punitive device. Of course, the Magic Lock can be set to not disappear, which makes non-bondage furniture, dance balls etc. more exiting.
Lock and Key
Magic Lock uses a key that is an item in SL. It can be copied, transfered and rezzed, and needs to be either worn or lying on the ground to work. The key is marked with a glowing magical rune, a very clear message to the captive that things are now serious. If the key has been properly attuned, it will automatically change name to indicate the identity of the bearer of the cuffs it opens; each key is keyed to one unique Magic Lock device.
Omnileash
The Magic Lock leash system is special in that it can leash not only to leash handles and specially prepared objects. It can also leash to any prim object in the surroundings, giving a unique versatility. This works even in no-rez areas, tough not when scripts are disabled. You can also leash Magic Lock restraints to each other, creating a coffle of captives.
RLV Functionality
If the captive is using the Restrained Life Viewer, several additional functions become available. The Magic Lock items can no longer be taken off when locked, and it is possible to strip the clothes off the captive. One can also impose restrictions, such as preventing the captive from teleporting or standing up from furniture.
Multipose
The Magic Cuffs have five different poses to chose from, all compatible with the sit pose/cuffs pose options mentioned above. Two of them have spreader bars for the hands.
Menus
Main
- Bind
- Free
- Give Key
- Sit pose
- Yoke/Cuffs pose
- Poses
- Strip
- Enforce/Lift
- Leash...
- Quickleash/Unleash
- Yank
- Options
Key
- Lock
- Lock All
- Reset
- Find key
Poses
Leash
- Leash/Unleash
- Leash to
- Targets...
- +1m
- -1m
- Yank
- Give handle
Options
- Sparkles...
- Color...
- Restrict...
- Operators...
Strip
- Shoes
- Bottom
- Top
Operators
- Anybody
- Just me
- Operators
Restrictions
Deny/Allow Unsit Deny/Allow etc...