Magic Lock Documentation

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Contents

Magic Lock System

The Magic Lock system is a wearable bondage device. It is currently available in two variants; the Magic Yoke and the Magic Cuffs. Once bound, the wearer has no control over the Magic Lock, and they can be locked by key for added security.

Frequently Asked Questions

Q: There appears to be items missing in the menus. Sometimes certain buttons disappear or change meaning. What gives?

A: The menus have buttons intentionally let blank in order to make positioning more intuitive. In addition, buttons are blanked out when not relevant or accessible. In particular, many buttons disappear when the Magic Lock System is locked, and only accessible from the key menu (click the key to rez this menu).

Q: This is not a slave control system?

A: Correct, this is a bondage device, not an avatar remote control system. It can do what a bondage device could reasonably do. In certain versions it is magic, but this manifests in the FX and style, not by allowing mind control.

Features

These are the key features of the Magic Lock system.

Sit Pose

If using the "sit pose" option, the Magic Lock unbinds the captive when sitting down on furniture and poseballs. It then automatically reappears when the captive stands up again. This is very useful for bondage devices; the master does not need to remove or alter the Magic Lock before depositing the captive in a punitive device. Of course, the Magic Lock can be set to not disappear, which makes non-bondage furniture, dance balls etc. more exiting.

Lock and Key

Magic Lock uses a key that is an item in SL. It can be copied, transfered and rezzed, and needs to be either worn or lying on the ground to work. The key is marked with a glowing magical rune, a very clear message to the captive that things are now serious. If the key has been properly attuned, it will automatically change name to indicate the identity of the bearer of the cuffs it opens; each key is keyed to one unique Magic Lock device.

Omnileash

The Magic Lock leash system is special in that it can leash not only to leash handles and specially prepared objects. It can also leash to any prim object in the surroundings, giving a unique versatility. This works even in no-rez areas, tough not when scripts are disabled. You can also leash Magic Lock restraints to each other, creating a coffle of captives.

RLV Functionality

If the captive is using the Restrained Life Viewer, several additional functions become available. The Magic Lock items can no longer be taken off when locked, and it is possible to strip the clothes off the captive. One can also impose restrictions, such as preventing the captive from teleporting or standing up from furniture.

Multipose

The Magic Cuffs have five different poses to chose from, all compatible with the sit pose/cuffs pose options mentioned above. Two of them have spreader bars for the hands.

State

The magic lock system has three states, green, yellow, and red by order of increasing severity. Along with the Options.../Operators... functions, these states determine who can access the various functions of the Magic Lock. They are quite obvious as the color of the runes on the Magic Lock device changes to match the state.

Green State

In this state, the wearer and anyone else can use all functions of the Magic Lock. It is also the only state under which the captive can change the settings under Options.../Operators...

Yellow State

Once the Bind option has been chosen by anyone but the wearer, the Magic Lock enters the yellow state. In this state, the captive only has access to a few of the functions of the Magic Lock; most notaby he cannot unlock it himself. Anyone else can still manipulate the Magic Lock; it does not matter who initially bound the captive.

Red State

Red state can only be accessed by locking the Magic Lock using an attuned key. While in this state, the main menu is severely restricted; only the key menu allows full access. This means that keyholders have full and private control of the Magic Lock. Certain functions are still available to anyone, such as Strip.

Menus

The main functionality of Magic Lock is accessed through menus. These appear when the cuffs or key is clicked in-world, or by using chat commands.

  • If a menu does not appear as it should, check under Options.../Operators... to see who have access to the Magic Lock device.
  • Menu buttons appear or disappear depending on the state of the Magic Lock and the status of the operator. Most functions are unavailable to the captive except in green state.

Main

This is the top control menu. When the Magic Lock is in red state, the full main menu is only available by using the key; others get only very limited access to these functions.

  • Bind
  • Free
  • Give Key
  • Sit pose
  • Yoke/Cuffs pose
  • Poses
  • Strip
  • Enforce/Lift
  • Leash...
  • Quickleash/Unleash
  • Yank
  • Options

Key

  • Lock
  • Lock All
  • Reset
  • Find key

Poses

Leash

  • Leash/Unleash
  • Leash to
  • Targets...
  • +1m
  • -1m
  • Yank
  • Give handle

Options

  • Sparkles...
  • Color...
  • Restrict...
  • Operators...

Strip

  • Shoes
  • Bottom
  • Top

Operators

  • Anybody
  • Just me
  • Operators

Restrictions

Deny/Allow Unsit Deny/Allow etc...

Chatline Commands

Known Issues in Magic Lock Level 1

The Magic Lock Level 1 has been extensively tested before release, but the following issues have appeared after release. They are rare but can be disconcerting.

Complete Lockout

It is possible, but extremely unlikely, that the Magic Lock can be in yellow or red state, and only the wearer can operate the Magic Lock. As yellow and red state prevents the captive from freeing himself, this means it is impossible to unlock the Magic Lock if you are on the Restrained Life Viewer. The Bondage Witch project has access to a master key that can unlock any Magic Lock, or the wearer can log on to SL using a regular client and detach and reset the Magic Lock device. A reset is an emergency option; it makes all currently existing keys useless.

This problem has not been reported yet, but could potentially happen so we want to explain it here. We made every effort to ensure it would not.

Persistent Object Leashing

If the captive is leashed to an object with Leash.../Targets... and teleports out of the current sim, there have been instances where there is no leash, but the captive is still dragged towards the same coordinates to which he was leashed before teleporting. This can also appear if the Magic Lock has been taken off while locked and then worn again in another sim. It is a rare bug, even harder to reproduce while wearing the RLV, and there is a workaround. Leash the captive to something else (a lone captive can use the Leash.../Targets... function to do this) and the pulling will stop.

References

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