Magic Lock Level 2

From Grigbertz

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Current revision (09:50, 31 August 2009) (view source)
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{{SL}}
{{SL}}
<!-- Content -->
<!-- Content -->
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== Commands ==
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{| class="wikitable"
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! Arg 0
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! Arg 1
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! Arg 2
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! Arg 3
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! Comment
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|-
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| CUFFS
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| Arm
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| on/off
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|
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| Stop armanimation.<br>Remove <i>armcuffed</i>.
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|-
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| CUFFS
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| cuff
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| 1
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|
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| Start current armanimation.<br>Add <i>armcuffed</i>.
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|-
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| CUFFS
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| lock
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| 0
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|
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| Unlock the cuffs.<br>Set <i>lock</i> to 0 <br>Add <i>unlocked</i>.<br>Remove <i>secure</i>.
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|}
==Menu variables==
==Menu variables==
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===Conditionals===
===Conditionals===
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{| border="1" cellspacing="0" cellpadding="5"
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{| class="wikitable"
! Conditional
! Conditional
-
! Set by
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! Owned by
! Comment
! Comment
|-
|-
-
| cuffed
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| armcuffed
-
|
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| Cuffs Main Data
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|
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| Running armanimation
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|-
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-
| cufflocked
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-
|
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-
|
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-
|-
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-
| locked
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-
|
+
-
|
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|-
|-
| legcuffed
| legcuffed
-
|
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| Cuffs Main Data
-
|
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| Running leganimation
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|-
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| gagged
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| Gag Main Data
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| Running gaganimation
|-
|-
| suspended
| suspended
-
|
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| Cuffs Main Data
-
|
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| Running suspendanimation
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|-
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| leashed
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| HUD Main Data (?)
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| Leash active
|}
|}
===Derived Conditionals===
===Derived Conditionals===
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{| border="1" cellspacing="0" cellpadding="5"
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{| class="wikitable"
! Conditional
! Conditional
-
! Set by
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! Owned by
! Comment
! Comment
|-
|-
| helpless
| helpless
-
|
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| HUD Main Data
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|
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| TRUE if lockstate >= 2 and cuffed
|}
|}
===Variables===
===Variables===
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{| border="1" cellspacing="0" cellpadding="5"
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{| class="wikitable"
! Conditional
! Conditional
-
! Set by
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! Owned by
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! Value
! Comment
! Comment
|-
|-
| armanimation
| armanimation
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| Cuffs Arm Animation
|
|
-
|
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| Name of current selected armanimation.
|-
|-
| leganimation
| leganimation
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| Cuffs Leg Animation
|
|
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|
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|-
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| suspendanimation
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| Cuffs Suspension
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|
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|
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|-
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| gaganimation
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| Gag Main Data
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|
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|
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|-
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| lockstate
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| HUD Main Data
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| 0, 1, 2, 3 (unlocked, selflocked, otherlocked, keylocked)
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|
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|-
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| lockerName
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| HUD Main Data
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| Name of AV that activated lock (increased lockstate to a value >= 2)
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|
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|-
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| lockerID
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| HUD Main Data
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| UUID of AV that activated lock
|
|
|}
|}
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infotext
infotext
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{| border="1" cellspacing="0" cellpadding="5"
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{| class="wikitable" style="border-collapse: separate;border-spacing: 3px;"
| Bind / ---
| Bind / ---
| Free / ---
| Free / ---
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infotext
infotext
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{| border="1" cellspacing="0" cellpadding="5"
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{| class="wikitable" style="border-collapse: separate;border-spacing: 3px;"
| Bind / ---
| Bind / ---
| Free / ---
| Free / ---
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| Options >
| Options >
|}
|}
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==Commands==

Current revision

Second Life
Bondage Witch Project logo


Contents

Commands

Arg 0 Arg 1 Arg 2 Arg 3 Comment
CUFFS Arm on/off Stop armanimation.
Remove armcuffed.
CUFFS cuff 1 Start current armanimation.
Add armcuffed.
CUFFS lock 0 Unlock the cuffs.
Set lock to 0
Add unlocked.
Remove secure.

Menu variables

Conditionals

Conditional Owned by Comment
armcuffed Cuffs Main Data Running armanimation
legcuffed Cuffs Main Data Running leganimation
gagged Gag Main Data Running gaganimation
suspended Cuffs Main Data Running suspendanimation
leashed HUD Main Data (?) Leash active

Derived Conditionals

Conditional Owned by Comment
helpless HUD Main Data TRUE if lockstate >= 2 and cuffed

Variables

Conditional Owned by Value Comment
armanimation Cuffs Arm Animation Name of current selected armanimation.
leganimation Cuffs Leg Animation
suspendanimation Cuffs Suspension
gaganimation Gag Main Data
lockstate HUD Main Data 0, 1, 2, 3 (unlocked, selflocked, otherlocked, keylocked)
lockerName HUD Main Data Name of AV that activated lock (increased lockstate to a value >= 2)
lockerID HUD Main Data UUID of AV that activated lock


HUD Menus

Main owner

-- Main --

infotext

Bind / --- Free / --- Key > / Get Key
Sit pose / --- Bound pose / --- ---
Restrict > / --- Suspend > / --- Poses > / ---
Quickleash / Unleash Leash > / --- Options >


Set Menus

Main owner

-- Main --

infotext

Bind / --- Free / --- ---
Sit pose / --- Bound pose / --- Poses > / ---
--- --- ---
Quickleash / Unleash Leash > / --- Options >


Commands