Maid

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{{Maid}}
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=System=
=System=
The Maid campaign is run using "Maid the Roleplaying Game" by Sunset Games, using rather liberal interpretations of the rules.  
The Maid campaign is run using "Maid the Roleplaying Game" by Sunset Games, using rather liberal interpretations of the rules.  
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=Gallery=
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Game Master is '''Tuft''', and players are '''Grigbertz/Scarlett''' and '''Cidri'''.
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==Houserules==
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===Combined Effort===
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When two or more individuals cooperate:
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* Take best result of those cooperating.
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* If opponent wins, the loser with the highest result takes the stress.
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===Spells===
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[http://grigbertz.com/gallery/campaigns/maids/] Grigbertz' Gallery
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[[Maid_Magic|Maid Magic]]
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=Links=
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[http://grigbertz.com/gallery/campaigns/maids/ Grigbertz' Gallery]
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[[Maid_Episodes|Episodes]]
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[[Maid_NPCs_Mansion|NPCs, Mansion]]
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[[Maid_NPCs_Jewel_Kingdom|NPCs, Jewel Kingdom]]
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[[Maid_NPCs_Hakone|NPCs, Hakone]]
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[[Maid_NPCs_School|NPCs, School]]
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[[Maid_NPCs_Theatre_Club|NPCs, Theatre Club]]
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[[Maid_NPCs_Mu|NPCs, Mu]]
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[[Maid_NPCs_Dreamquest|NPCs, Dreamquest]]
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[[Maid_NPCs_Gathering|NPCs, Gathering]]
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[[Maid_NPCs_Oni_Valley|NPCs, Oni Valley]]
=PCs=
=PCs=
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Game Master is '''Tuft''', and players are '''Grigbertz/Scarlett''' and '''Cidri'''.
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==Beryl==
==Beryl==
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* Items: Violet Rose
* Items: Violet Rose
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=NPCs, Mansion Area=
 
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==Hasegawa Kyosuke, Master==
 
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(Hasegawa = "Long Valley River")
 
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Master of the mansion. Son to Darnarox.
 
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==Fuyuko, Head maid ==
 
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(Fuyuko = "child of the winter")
 
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==Tamiya Midori, Tech maid==
 
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(Midori = "Green".)
 
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Mad Scientist. Glasses, Braids, ecchi.
 
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Loves teenage idol Revel.
 
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Plays the Bass.
 
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Green maid uniform, with handy toolbelt apron.
 
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==Revel==
 
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Teenage Idol. Plays the guitar and sings. Will probably be greeted with rains of panties at upcoming concerts.
 
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Notice spelling: in Ingrish, Revel = Rebel
 
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==Ran, Yan, An==
 
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Three bathing attendants.
 
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Blue maid uniform, which mainly consists of cap and bikini.
 
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==Anna==
 
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Kitchen maid, good at baking.
 
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White maid uniform. Vermillion eyes, golden hair in a page cut.
 
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Game stats:
 
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Sexy Heroine
 
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Athletics 2, Affection 3, Skill 3, Cunning 4, Luck 1, Will 1.
 
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Kansei dialect.
 
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Wears a collar.
 
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Heriditery Maid.
 
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Stress explosion: sleep.
 
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Maid power: Fake crying
 
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==Chizuko==
 
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(Chizuko = "Child of a thousand storks")
 
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Maid that started laying eggs during the Cake-baking competition.
 
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=NPCs, Jewel Kingdom=
 
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==Prinz Stalag==
 
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Prince of the Iron kingdom
 
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==Graf von Stalheim==
 
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Ambassador from the Iron Kingdom. Bishonen. Strict and disdainful.
 
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==Durgan==
 
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Dwarf. Magic smith.
 
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==Darnarox==
 
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Dragon. Lives up in the mountains in a mansion sunk into the rock. Owner of the japanese mansion. Father of Kyosuke and Arileda. Proud gentleman. Collector of Princesses.
 
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==Arileda==
 
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Half-dragon. Daughter to Darnarox. Wants to be like daddy.
 
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Red hair.
 
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Golden brown tail.
 
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==Min-Min==
 
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Darnarox' maid. Very proper.
 
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=NPCs, Hakone Area=
 
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==Kurauchi-sensei==
 
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(Kurauchi = "store house, treasury house")
 
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Carpentry Master Craftsman, maker of puzzle boxes, puzzle restraints, and training apparatuses. Grand Old Master of the School of Restrained Fighting. Teller of legends how his ancestors fought spirits using those ancient techniques.
 
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==Kurauchi Rei==
 
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Inheritor of the School of Restrained Fighting. Shy with a temper.
 
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==The Eater==
 
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Monstrous tentacle being with the power to steal the special abilities of his victims.
 
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==Hiroko==
 
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(Hiroko = "tolerant, generous child")
 
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Kitsune. Previous ruler of the spirits in the Hakone area, but now depowered by the Eater and its dark mistress. Previous owner of a para-dimensional Onsen that catered to the major gods and spirits of Japan.
 
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==Saturn==
 
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Onsen guest. Planet and ice queen. Distant and aloof.
 
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==God of Wandering and God of Rice Trade==
 
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Onsen guests. Old, argumentative and quarreling gods.
 
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==Totoro==
 
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Onsen guest. Enormous forest creature.
 
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==Red Dragon==
 
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Onsen guest. Mah-jong player. Gambler, Boisterous.
 
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==Red Oni==
 
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Onsen guest. Mah-jong player. Bad loser. Tries to imitate the dragon.
 
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==Crows==
 
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Onsen guests. Tengu?
 
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==Crimson Pig==
 
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Onsen guest. Flyer Ace and War Hero. Old friend of Hiroko. Very noir.
 
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==Cave Slime==
 
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Also know as "buddy".
 
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Friendly little blob
 
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==Kaminari==
 
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(Kaminari="Thunder")
 
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Female boss of the Oni mercenaries. Looking for the Oni-Hime jewelry.
 
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==Hanako & Masago==
 
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(Hanako="Flower child", Masago="Sand")
 
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Bunny maids turned into handmaidens of the big evil. Incommunicado?
 
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Apparenly equipped with Oni maces.
 
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==Shiroinu==
 
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Hero. Dog Spirit. Hunts for shards of a broken jewel that empowers evil spirits. Wielder of the ginormous sword "Dragon's Fang"
 
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==Ryoko==
 
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Dragon girl imprisoned inside Shiroinu's sword by the evil monk Rezo.
 
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=NPCs, School=
 
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==Yoshida-sensei==
 
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Yoshida Aoi, homeroom teacher.
 
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Business suit. High heel pumps. Dark blue hair in ponytail. Yellow eyes.
 
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==Kimura Sayori==
 
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Chairman of the Theatre Club. Enthustiastic.
 
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Director.
 
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Short, energetic, determined. Yellow hair in twin tails. Blue eyes.
 
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==Matsumoto Kenta==
 
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Member of the Theatre Club.
 
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To play the role of Porthos.
 
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The big, silent type.
 
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Got a card from Indigo.
 
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==Nakamura Akemi==
 
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Class mate. Got a card from Indigo.
 
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Glasses. Black Mio (K-ON) style hair. Green eyes.
 
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==Saitou Naomi==
 
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Class mate. Got a card from Indigo.
 
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Curly, wild brown hair hair. Brown eyes.
 
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==Delinquents==
 
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Bunch of surly good-for-nothings.
 
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==The cool guy==
 
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Leather jacket, leather pants, T-shirt.
 
Line 288: Line 112:
* White - Kitchen
* White - Kitchen
* Dark Grey - Transport
* Dark Grey - Transport
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* Violet - Accounting, Library
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=Episodes=
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==Introducing the Maids==
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Master wakeup call. Losing the skirt but not the face. Helicopter with ninjas. Bailout. Visiting Midori for upgrades. Wings, potion, command collar. Launch. Tracing the masters signal. Warehouse. Landing. Embarrassing ninja attack. Window. Crate crash. Luring the ninja into a corner, but bound. Sneaking. Challenge. Sword appearande. Ninja defeat.
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==Fun with toys==
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Washing windows. Scream. Rushing, bumping and crashing. Sightings of small black furball with glowing red eyes. Sponge stolen.  Indigo stresses out.
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Shower time. Beryl's underwear stolen. Dinner - rumor of stolen things. Bells from the master. Role call and order session - find the missing key!
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Searching the mansion. Spotting the furball. Chase. Playroom on the top floor. Model Zero - too detailed. Investigating toys. Movement. Spotted.
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Tank attack. Shrunk! Beryl finds power armor - tank defeated. Indigo spots furball. Beryls power armor morphs. Chase and gunfire along the corridors. furball defeated. Beryl chased by maids. Indigo retrieves key. Beryl finds kitchen and eats. Indigo returns key. Midori spanked.
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==The Back Story==
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Flashback to Indigo and Beryl's back story.
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Beryl waits to be scolded. Fortune teller - "Best way to get rid of someone is to give him what he wants". Von Stalheim passes, scornful. Meeting mom and dad - scolded. School pamphlet. Indigo sent on a mission to the smith. Sword fusion. Beryl cries in the garden. Confused Indigo meets up. Situation discussed. Investigating von Stalheim. Indigo finds map in room. Looking for Darnarax, dragon. Beryl suspects the worst. Investigating dusty archives - finds dragon legend in the western mountains.
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Evening ball - dress-up. Sneaking out to the garden. Using skirts to climb over thorn hedge - lost skirt. Off we go during the night. 
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Following winding path - entering wilderness. Indigo improvises loincloth for Beryl.
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Bridge guarded by half-dragon, Arileda. Challenge over ownership. Fight. Arileda loses clothes and fight, and agrees to be bound. Love scene.
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==Dragon Tale==
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Marching off along the path. Amicable chat. Food gathering. Hair done. Arileda uses her tail to hypnotize, entice and seduce. Rest stop - rolling around in water... and chains switched.
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Off along the path again, roles reversed. More food.
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Night rest. Old black tower ruin. Fire-starting. Arileda embarrassed by lack of fire breath. Indigo entices the others to dance. Beryl temporarily released. Dancing turns into bed acrobatics and lovemaking. Blackout. Scent of roses.
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Waking up trapped by roses. Steel roses - when snapped, vines turn to steel. Seeks moisture. Arileda and Beryl trapped, with hentai tentacle scene. Indigo does trick with bucket to get free. Collects pepper and fiery stuff. Return to the tentacle scene. Potion into Arileda, who breathes fire, and releases the others. Bound in steel vines.
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Traipsing up path. Oak door. Knock, knock.
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Min-min opens. Led into the parlor/library. Stretching out on furs. Tea is served. Others fed by Indigo.
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Darnarox enters. Scolds Arileda. Situation explained. Darnarox promises to solve both von Stalheim and school problem. Beryl and Indigo will be sent to mansion for schooling and training. Indigo asks that Arileda will be sent too. Darnarox finds the idea good.
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Crystal screen. Darnarox flies of and handles von Stalheim - question of mineral rights. Negotiates with king and queen. Beryl and Indigo sent off to Mordern Japan.
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==Guitar Hero==
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Back to the present. Investigating the toy room. Problem with opening the door, but some fiddling helps. Room is a mess - clear indication someone has been searching but not finding. Indigo finds letter behind curtains. Contains concert tickets + backstage invite for Midori. "Revel" is a big teenage idol. Remembering Midiri is big fan. Discussion.
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Off to Midori's basement. Race across the grass - dip in fountain. Letter saved. Talking with techno-eye-at door. Let in. Midori has been crying. Lab shutdown. Indigo delivers letter with a fanfare. Midori overjoyed. "But I dont have any friends to bring". Beryl and Indigo offers to accompany.
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Beryl unshrunk with some difficulty.
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Cleaning the toyroom. Dusty, sweaty. Off to the bath. Midori embarrassed. Cleaning, chatting and having fun. Three bathing attendants who barely shares a bikini together.
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Next day, shopping. Trying on outfits. After a parade of costumes, Midori goes gothic lolita, and Beryl goes biker leather.
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Off to concert. Limo. Let off at a distance - entrance is packed by fans. Circles around to stage entrance. Two big bouncers, have not been told about the letter, refuses entry.
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Looks around, finds window - sneaks in. Hears commotion and chaos. Sees manager with many cellphones.
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When approached, the manager says "at last you are here", and gives the girls one instrument each - clearly they have been taken for the backup band. After a minute getting used to the instruments, they are pushed on stage, the curtain is raised, and the concert begins - with them on stage and not in the audience.
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Indigo persuades Midori to remove her panties and tie them to Rebel's guitar. Big success. Indigo triggers stage F/X. Panty rain from the audience.
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Beryl wishes she had panties to do the same, but hugs and kisses Rebel instead - with her rear to the audience. Big success again.
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Concert ends with stage invasion and chaos, and Rebel is whisked off by his bouncers.
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The girls celebrate in the limo, taking the long way home, with champagne and general merriment. Indigo bathes in champagne glass.
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Back to the mansion. Lit up and chaos. Someone - Ninjas? - has attacked and kindnapped three girls.
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==Mermaid Gambit==
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'''Investigation:'''
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It's the three bathing maids that have been kidnapped - by Yakuza.
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Investigation. Mah-jong piece discovered - "red dragon". Rumors of a high-stakes illegal gambling joint, run by yakuza. Mah-jong piece examined by Midori - has at some time been exposed to sea water.
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The mah-jong joint is in a sea-side resort - a tower out in the ocean, with a long covered bridge out to it. Web search reveals that the female staff dress in really short Cheongsam-style dresses.
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'''Sneaking in:'''
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Next day. Beryl borrows bicycle and a suitable Cheongsam, Indigo disguises as hair ornament. Rides bike to seaside. Forgot panties.
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Guard at bridge. Beryl charmes him, and is taken for servant girl. Sneaking into the maintenance corridors. They stumble into kitchen. Given delivery to penthouse by kitchen staff - tea and cookies.
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Elevator up. Enters penthouse. Elderly japanese man with bodyguards. Indigo hides in flower pot. Beryl leaves, and decides to sneak over roof to penthouse's balcony/garden.
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Boss of the place enters, and a to Indigo boring economics discussion takes place. The boss of the place was supposed to lose money, so that protection money from shipping could be laundered. Now the gambling is so profitable that the money laundry is jeopardized. Make no waves!
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Indigo hides in pocket of boss. Beryl scrambles to get back to penthouse door. Manages. Boss orders her go to the bar and fetch him a stiff whiskey, and serve it in his office.
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Indigo rides boss' pocket to office. Boss studies his spreadsheets. Office in bottom floor, just above sea level. Lots of big aquariums.
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Beryls bends over studying the aquariums and boss is fascinated by her backside. Beryl and Indigo leave. After a while a thud is heard, and when the girls peeks into the office, it is empty.
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Behind the desk is a hatch. Opening the hatch shows a shaft down into the sea. Beryl removes the dress, and jumps in. Carrying Indigo in the upside-down whiskey glass, diving bell style. Indigo drunk by fumes.
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'''Under the Sea:'''
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Swimming down into the ocean. Sloping ocean floor. Something moving deeper below. Swim down.
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Some kind of palace is down there. Approaching. Discovered by a pair of Yakuza merman guards. Captured. Beryl passes out due to lack of oxygen, and Indigo passes out because she is drunk.
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Coming to in storage room. Expertly bound shibari-style. Guard notice they are awake. Take them to the boss in his tea room. Verbal sparring ensues. He forced the bathing maids - who are mermaids - back to the clan to use for marriage. Greedy guy.
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Beryl lead back to the storage room. Beryl liberated by Indigo (?). Discovering crawlspace under false ceiling. Off searching.
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Found the three missing girls sleeping together in a room, with a guard outside. Jumping the guard, and starting to choke him with a leg-lock.  One of the girl jumps into the fight and knocks the guard out with a tea pot.
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Indigo and Beryl splits up. Beryl escorts the girls to the entrance, while Indigo is off enchanting the boss' tea. Makes the tea turn him female so that he will have someone to marry off - him-, now herself. Succeeds. Angry female screams.
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Meetup at the entrance. The three maids turn into mermaids, and with a little effort they do the same to Beryl and Indigo.
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Take the scenic tour back through the moon-lit ocean, up the river, and the creek, through an underwater entrance, finally ending up  in the Manor's bath.
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==Making a Cake==
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Maids gathered by Head Maid. Lots of unfortunate incidents lately, so it is time for something fun. It's Master's birthday, so lets make a competition out of making a cake for him. A number of challenges need to be passed for the key ingredients. Best cake will win.
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Must work as teams. Only one in each team may carry the ingredients from the challenges, and that one must wear a locked collar. Beryl wears the collar in Indigo-Beryl team. Collar proves to remove all sense of direction - Beryl gets lost trying to find the door out of the room. Midori is seen, teaming with a robot.
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Besides the collar, they get an emergency envelope with a partition for each challenge - if you fail the challenge you can open a partition and get something that solves the problem in an embarrassing manner.
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Start. Girls argue a lot, until Indigo finally manages to start steering Beryl around. They get behind in the start, as the other teams scatter in all directions.
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'''Barnyard:'''
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Decides to go to the barnyard for milk first. Shortcut through woods. Another team, in ninja dress, attacks with ensnaring ropes. Beryl avoids first attack, but is ensnared in the second. Indigo frees Beryl from ropes - and clothes.
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Barnyard reached. Into barn. First room empty. Cows in second, but way is blocked by a partition with and irate bull. Tries some toreador stuff, but the bull is too strong. The girls are driven back. Notice the bull is interested by the cows. Manages to climb up to the ceiling, balance on the beams, over to cows' partition. Lets the bull into this partition, where it mounts one of the cows. Strategy discussion during milking. Takes double dose of milk, hiding half in the barn, and taking half back to kitchen.
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Back to kitchen without incident. Store milk in team locker.  Beryl gets a towel.
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'''Orangery:'''
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Next goal - fruits in orangery. Bathing in stream to get clean. Shots from security maid team using SMGs with rubber bullets. Beryl dives, while Indigo hides in basket. Indigo sees one of the mermaid maids below, but keeps quiet. Finally they manage to sneak along the stream, Beryl underwater and Indigo in basket, avoiding the assailants. Quite angry. Towel lost.
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Into the orangery. Inside is a jungle - no clear paths. Pressing in among the plants... and finding that some vines move when touched.
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Tentacle vine attack. Vines concentrate on the juiciest target, Beryl. Indigo persuaded to turn into a sword, and some machete-style chopping ensues. Notice that the plant tries to drag them to the center - which is where they try to go. Beryl decides to concentrate on keeping arms and legs free, which means that they are free to roam her torso... and it enters interesting openings. The sap proves to be very stimulating, making Beryl quite excited as they reach the center.
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Fruits there, and a cocoon containing another maid, getting worked over by the vines. Other maid liberated. More vine chopping. Beryl's rose powers used as distraction. Manages to get loose, but the girls are now quite turned on, and they find a soft moss bed to relieve that excitement. Fairy on girl on girl action.
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The rescued maid is named Anna - and works in the kitchen, and is well versed in baking. She is also a carrier, so she has the confusion collar. Indigo now must lead two girls without sense of direction. Sneaking back into the house through the stream and the bath.
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Relaxing in the bath and getting cleaned up on the way. Amiable chat. New maid dresses from the store. Back to kitchen.
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Meeting one team coming back from the chicken coop. They failed there, and have used the emergency envelope, and their carrier, Chizuko, is very distraught - she is laying an egg every ten minutes. Beryl and Indigo does not know that, and think that she has hidden the eggs. They think it is clever.
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'''Chicken Coop:'''
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Off towards the chicken coop. Bluff - using the main road, pretending to not be in the competition, but on an errand into town. Off the road, and sneaking into the woods the roundabout way. Lost at first, but finds the way.
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Finds hatch on the back of the chicken coop / rookery. Opens and enters, Indigo leading Beryl on leash, and Anna following, tightly leashed to Beryl. Floor covered with straw - hiding traps snapping bear-trap-like manacles on Beryl and Anna. Indigo must remove Beryls skirt in order to get enough lighgt to see to free the girls from the manacles.
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Long zigzagging crawlspace. More traps avoided. Ends in wall with three round openings. Sound of chickens heard. Beryl puts head and hands in openings, which causes the wall to open hatch-like into the chicken coop proper. But part of the wall stays on Beryl, locked as a (pillory style) yoke around her neck and hands. Getting eggs. Decides to carry some eggs openly in Beryl's and Anna's aprons, and some hidden, in case of attack. Eggs inserted first into Beryl, and after some persuasion, also into Anna.
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'''Back to Manor:'''
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Roundabout way back. When they reach the main driveway, a limo passes, and they hitch a ride - which is good, as they have some problem walking with their cargo.
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Limo drives up to front door. Grand entrance. Parading through hallways to kitchen.
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Beryl approaches Chizuko again, and discovers that she is really laying eggs, not hiding them. Worst, she is clucking whenever she lays one.  Beryl gives her a fruit so that she has something to eat to silence the clucking. Unfortunately it is sap-covered.
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Making cake. Putting Indigo into cake, dressed in ballet tutu.
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'''The Final:'''
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Head Maid declares six finalists. Cakes wheeled into salon. Head Maid and Master makes the final judgement, and as they scrutinize the team's cake, Indigo jumps out and kisses Master. Bonus points.
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Beryl, Indigo and Anna win, and they get to share their cake with Master and Head Maid over tea. Chatting amicably, and when Indigo asks Master about his interests, he hints at being interested in the Theater.
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Beryl stays locked into the yoke, as it seems to be locked in some tricky manner similar to a Japanese puzzle box, and is a work of art by a master carpenter. Unfortunately, the competition committee seems to be reluctant to reveal their identities - and reveal how the yoke is unlocked.
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==Interlude==
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''(This occurs during the three days between the cake hunt win and the prize trip to Hakone detailed below - Indigo's player was not present during this session, thus it was played slightly out-of-sequence.)''
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Anna, the kitchen maid, has been dosed with a rather large amount of the aphrodisiac secretions of the plant in the orangery. This has two different effects on her: a fixation on Beryl, and a tendency to get aroused by the mere sight and scent of flowers. With Beryl locked up in the wooden yoke, Anna finds her a convenient target to sneak up on and play with, trying to relieve her new needs. When Beryl sneaks out into one garden gazebos to get some fresh air one early morning before Indigo had time to dress her, Anna finds the target irresistible. Disguised in a black uniform, she grabs Beryl from behind, and quickly has her stimulated to the point where "no" isn't an option. The flowerbeds around the gazebo quickly becomes the bed for their lovemaking.
+
-
 
+
-
Beryl also wants to check up on Chizuko, the maid that has started laying eggs. As Chizuko belongs to the general, black-clad maid group, just as Beryl and Indigo, her schedule is not hard to figure out. Beryl finds her doing cleaning duty, tidying up one of the guest bedrooms. Talking to Chizuko, Beryl finds out that Chizuko suffers from periodic attacks of extreme arousal. This is something she tried to hide from the other maids, but as luck would have it, one attack is due right now.
+
-
 
+
-
As one of the other maids appears, Chizuko hides Beryl in a stuffed chair, sitting on her. This excites her further, so she drags Beryl off behind the guestroom bed, and sitting astride Beryl, she lets Beryl stimulate her, while she pretends to kneel and make the bed, in case someone enters again. Beryl uses her mouth to her best, and when Chizuko finally climaxes, Chizuko starts to strain and push, and finally lays a rather large egg - definitively larger than the chicken eggs she had started with during the Cake Hunt. The process still seems extremely pleasurable rather than painful despite this, though. 
+
-
 
+
-
Beryl talks to the Head Maid in secret about Chizuko's predicament, and the Head Maid finds it very interesting, and will look into Chizuko's family history to figure out why this increasing and more permanent effect has continued after the Cake Hunt had ended.
+
-
 
+
-
With two girls now stalking her, Beryl wants to interest them in each other to get ''some'' time to herself, and to let them have some relief during Beryl's impeding trip. Chizuko needs someone who knew her secret to help her climax when she feels the need to lay an egg, and Anna needs someone to work out her flower fixation on. Maybe if you could get Chizuko and Anna to meet in the rose garden during one of Chizuko's episodes?
+
-
 
+
-
Beryl asks Chizuko to tell her as soon as she feels the need, at which time she intends to strike. Unfortunately, the message is passed the next morning, again before Beryl has been properly dressed. Semi-nude and still bound by the yoke, she rushes into the kitchen and drags out Anna, to the scandalized reaction by the other kitchen maids.
+
-
 
+
-
Anna forgets her protests, though, as she meets the tantalizing and to her very exciting scents of the rose garden. There Chizuko waits, and Beryl gets both girls down on top of her. Getting stimulated by both girls, Beryl finds that when she is ''really'' aroused, she can call upon more of the rose powers given her by episode with the Steel Rose. She ensnares both the other girls in rose vines, tying them both together, forcing them to work on each other. Neither disagrees with this, and with general climaxing occurring, Beryl's mission is accomplished - Chizuko and Anna has proven that they could handle the needs of each other.
+
-
 
+
-
==Travel to Hakone==
+
-
 
+
-
Talking with the head maid. She finds it interesting that Beryl got caught in just that yoke - she seems to recognize it, bringing out fond memories.
+
-
 
+
-
Beryl and Indigo will get to travel somewhere special as a reward for winning the Cake Hunt. Somewhere with a connection to the yoke.
+
-
 
+
-
They have three days to figure out how to solve the yoke's riddle, then they will be sent off to get it done at their destination.
+
-
 
+
-
Destination proves to be Hakone - a center for special woodcrafts, especially puzzle boxes of all kinds, and one of Japan's premier places for spirits, close to Mount Fuji.
+
-
 
+
-
Third day passes, and no luck with getting the yoke unlocked. ''("Interlude" above occurs during this time.)''
+
-
 
+
-
First leg of travel - local train. Bit crowded, especially with the unwieldy yoke. Beryl's pointy ears and the yoke gets a few funny looks, but the passengers manages to figure it out - she must be a cosplayer. Apparently there has been a TV special the day before, showing all the odd things cosplayers do get up to...
+
-
 
+
-
Switching train to the Shinkansen bullet train. Get a pair of seats to themselves, which is lucky, considering the yoke.
+
-
 
+
-
They purchase a boxed dinner, a bento. Balancing it on the yoke back to the seat. Indigo starts feeding Beryl, but the rice balls and other food items are so large she needs to jump into the bento to lift them out. She gets sticky from sauce, and needs to be licked clean by Beryl.
+
-
 
+
-
Train switch again. Local train again, and then switch to the Hakone Ropeway - a gondola lift carrying them up the mountains and over the ravines to Hakone. Mount Fuji appears out of the local mountains and is admired.
+
-
 
+
-
Arriving at Hakone. Souvenir shopping, and querying the locals. At the high-quality souvenir place, Indigo is recognized as a spirit, and much honored, at her surprise.
+
-
The craftsmanship of the yoke is also recognized, and directions are given to the maker.
+
-
 
+
-
It is now late, and the pair take a hotel room to start fresh in the morning.
+
-
 
+
-
Following directions, they walk through the wooded hillsides. Indigo looks for spirits, but the countryside is oddly quiet when it comes to spiritual activity, especially considering Hakone's reputation.
+
-
 
+
-
They arrive at a compound consisting of a major house, Japanese stile, a workshop, and behind the house, a dojo. Outside is an old man. 
+
-
 
+
-
The old man looks over the yoke, chats about it, and proves to be the master himself.
+
-
 
+
-
He talks fondly about the Head Maid. Apparently she has been his pupil in the past.
+
-
 
+
-
Now, since the head maid has recommended Beryl, he wants to test her. They are taken to the dojo - which only occupies half the house. The other half is special training apparatuses, into which you are strapped and locked.
+
-
 
+
-
The master tests Beryl, and toys with her, but Beryl manages to impress him enough to be considered for special training. Beryl loses her clothes in the process, though.
+
-
 
+
-
Suddenly a trio of thugs appears - and demands to fight for the dojo sign - a peculiar Japanese martial arts tradition.
+
-
 
+
-
Beryl manages to fight one of the thugs after Indigo changes to sword and helps her, and then the master's student, Rei appears. She defeats a second thug, and then the leader finds it best to retreat.
+
-
 
+
-
Rei is disdainful of Beryl and demands a fight. With Indigo as sword, Rei is easily stripped, and runs out embarrassed and bare-assed.
+
-
 
+
-
==The Lady in White==
+
-
 
+
-
Indigo sneaks around the house, and secretly helps Rei make dinner, which calms Rei down a little. In the garden, Indigo sees a woman in impeccable white kimono, but with a wild golden-orange hair. The woman bows deeply for Indigo, going down on her knees.
+
-
 
+
-
Beryl and Indigo takes a bath, and Indigo discovers an interesting liniment, which has... stimulating effects when applied to other places than sore muscles. As Beryl tries to satisfy the itch that application has caused, Rei walks in on the pair. Shocked by the situation, she tries to flee, running nude into the sensei. He gets a good slap, and Rei storms off. 
+
-
 
+
-
Well, despite this, all pitch in for the final dinner preparations,
+
-
and the Kurauchi-sensei tells of the clan's martial arts tradition and its proud records when it comes to defeating evil spirits.
+
-
 
+
-
Nighttime. Beryl sleeps on a futon, ungracefully sprawled across it with the cover kicked off. Indigo tries to sleep on one of the ceiling beams, but is woken in the middle of the night by whispering shades, peering down under a lifted ceiling tile. She tries to lure them closer, but they scamper. 
+
-
 
+
-
Morning. Common breakfast. Rei and Beryl go off for training with the Master, leaving Indigo to roam the house again. She looks for places where the spirits may gather. Finds sacred stone, and sets out offerings there, but nothing appears.
+
-
 
+
-
Beryl and Rei trains in the machines, where you need to "defeat" the machine to get loose from its restraints. Since Beryl is a beginner, she has to get rid of her too loose clothing, which may get caught in the machine's delicate workings. When they have had a good workout, Indigo appears with refreshments.  Beryl, to her own satisfaction, has not managed to defeat her machine, and is still restrained. She tries furiously a last time, but fails, and has to ignominiously be released by the master.
+
-
 
+
-
Common bath time this time - both Beryl and Rei are sore, and more liniment applied. Once again, Indigo manages to apply the liniment to more areas than intended, stimulating both Beryl and Rei. Miniature orgy ensues, especially as some friendly unknown soul leaves a tray of Sake outside the door.
+
-
 
+
-
Indigo finally manages to catch a few friendly spirits at the sacred rock, and manage to get from them that they are afraid of "The Eater", and that "Hiroko" is involved in happenings somehow. The spirits are very respectful to Indigo.
+
-
 
+
-
At dinner, Indigo asks about the lady in white she has seen, and is told that such a lady has been seen down at the lake shore lately.
+
-
 
+
-
==The Eater==
+
-
 
+
-
After dinner, Rei, Indigo and Beryl decides to go look for the lady in white. They go down to the lakeside, and after a while things get very still and quiet, and Indigo notices that Rei and Beryl has fallen asleep in each other's arms. The lady in white appears, and with gestures she indicates that she is mute, and someone has stolen her voice, and wants Indigo's help. 
+
-
 
+
-
Indigo meets the lady again, and this time she brings writing implements. The lady tells that her name is Hiroko, and "The Eater" has stolen her voice. She needs Indigo's help to regain it. They set a meeting in the forest for this.
+
-
 
+
-
When Indigo meets up with Hiroko, Rei and Beryl tries to follow, but Indigo and Hiroko moves with unnatural speed through the forest, and Rei and Beryl gets left behind. Indigo however manages to leave a trail for them to follow.
+
-
 
+
-
Hiroko leads Indigo to a narrow opening into the mountain, small enough that only a mouse - or a pixie - can get through. This is the Eater's den, and Hiroko wants Indigo to fetch her voice. Indigo is unwilling to enter, but gets persuaded by Hiroko. When entering, she finds a vast store of knick-knacks, trinkets that represent all the abilities it has stolen from various victims - someones eyesight, musical talent, agility, etc. At first look she cannot find Hiroko's voice, though. Indigo feels trapped, and does not want to stay, so she leaves and meets up with the others.
+
-
 
+
-
Together, they formulate a plan. The Eater derives power from his stolen abilities. If they rob him in turn, he will weaken greatly, and desperately, almost mindlessly go for the first victim that he comes across, especially one that appears helpless. This will allow the party to set a trap. Although Hiroko is weakened and voiceless, she can still write a few seals that can form a magic circle, immobilizing the eater for a few crucial moments. Beryl is reluctantly persuaded to be bait in this plan.
+
-
 
+
-
Indigo starts ferrying out the Eater's treasure, and the rest carry it into the woods. Among the items, Hiroko finally finds her voice. When the cave has been emptied, Beryl is tied down in the woods outside, Hiroko places the seals around her, ready to activate the circle, while the rest hide.
+
-
 
+
-
At nightfall, the Eater arrives, part dark cloud, part mass of tentacles. He pours like an evil smoke down the narrow hole into his den, and after a few moments reappear, furious and desperate.
+
-
 
+
-
He spots Beryl, tied down outside, and charges, tentacles flailing. For a few horrific moments, Beryl feels the tentacles grope inside her after... something, until its bulk is close enough for the trap to be sprung. With concerted efforts the team manages to defeat the monster before it can escape, and it evaporates into lifeless slime.
+
-
 
+
-
Hiroko greets the local spirits now appearing, and she and Indigo sends them off to return the Eater's treasures to his victims.
+
-
 
+
-
==To the Hot Springs==
+
-
 
+
-
Hiroko, the kitsune, has gotten her voice back, so she can explain things:
+
-
 
+
-
She was the previous ruler of the spirits in the area, but her powers were stolen and she was ejected from her place of power. This place is an Onsen, where the best and mightiest of Japan's gods and spirits visited. It was the Eater who stole her powers, embodied in her nine tails, as well as her voice. He gave the tails to his unknown mistress, but kept the voice to himself. If she could regain her nine tails, she would also regain her rank and powers. Owning the onsen gave a lot of prestige and rank among the gods and spirits, and it was this the usurper most probably had craved. 
+
-
 
+
-
Discussions on how to enter the onsen:
+
-
 
+
-
* Can only be entered through a single tunnel, which takes you between worlds into the spirit realm.
+
-
 
+
-
* Best to pose as guests. Only spirits can be guests, however, which means that Beryl and Rei must pose as changelings, humans taken as pets and servants, under Indigo's control.
+
-
 
+
-
* Dress up in pony harnesses, bound to a litter with a small pagoda carried between them, in which Indigo will throne. Harness parts obtained through craftsman contacts of Sensei, and put together by Hiroko and Indigo.
+
-
 
+
-
* Some good-to-have items hidden in the pagoda: Letter from Hiroko to the staff, soy beans, fireworks, magic seals, fans, snacks and candy.
+
-
 
+
-
Hiroko's original staff is probably still there. She employed rabbit spirits from the Moon Rabbit clan. They were given human-ish appearance from a magic rock at the onsen, so that they could serve as servants and bathing attendants. Hiroko apparently found it very amusing to lord over a number of rabbits, being a fox spirit. The rock's magic powers would be able to disguise the party as bunny servants, given the proper ritual.
+
-
+
-
Hiking up into the forest. Dressing up in all the gear. Taking peculiar path up a ravine, and reality starts to shift. Suddenly a tunnel appears.
+
-
Entering the tunnel, lighting paper lanterns on the pagoda. Midway, a blob of slime falls on Beryl. The blob slides around a bit, making himself comfortable.
+
-
However, he proves to be interested in Indigo's candy, and can finally be lured onto the litter, and hidden in one of the pagoda's hidden compartments.
+
-
 
+
-
When they leave the tunnel, they are hailed by a pair of guardian onis, large tiger-skin-wearing ogres, who has made an unusual effort to clean up, with fancy hair setups, and trying hard to be polite. Indigo manages to bamboozle the onis, and the team walks down the path to the onsen's inn, where they are greeted by a smaller and cuter female oni, who acts as the inn's hostess.
+
-
 
+
-
==Exploring the Onsen and the Inn==
+
-
 
+
-
The party is shown to their room. Female Oni-hostess welcomes the guests. Bunny maid delivers refreshments. Dress for dinner. Slime blob sneak-steals major parts of refreshments.
+
-
Indigo sits in throne in Beryl's hair, and leashes Beryl and Rei together. Off to the common rooms.
+
-
 
+
-
Odd pop-pop-sounds from a room on the way. Sneaks a peek. Ping-pong match between Crimson Pig and a murder of crows. Continue to the common room/lobby.
+
-
Guests there: reclusive woman all in white, two old men playing cards, table of mah-jong players, one a dragon, one a red oni.
+
-
They peek into dining room - bunny maids setting the table. Peek into the dressing rooms of the baths, but decide not to go into bath now.
+
-
 
+
-
Join the two old men at the card game. They are foul-mouthed and insult each others. Sake is drunk. Talk about how the world is worse than in the old days, how bad today's youths are, etc. This Onsen was much better in the old days. More life. New management made things worse. Old men introduced as "God of Wandering" and "God of Rice Trade".
+
-
They show interest in Beryl, especially when she argues back. Indigo is made an offer for Beryl's favors for one night, and settles for the price of one weeks luck in obtaining information.
+
-
 
+
-
Next the party tries the woman in white. She proves to be Saturn. "You are from Saturn?" - "No, I ''am'' Saturn". She is distant and aloof - the proverbial Ice Queen.
+
-
All get a bit more drunk, but no progress.
+
-
 
+
-
Dinner gong-gong. Totoro arrives with quite the impact. Lots of not-important-in-this-scenario guests have arrived meanwhile, and all enter the dining room. The girls get seated next to the Crimson Pig. He proves to have been an old friend of Hiroko, the previous owner. He is remarkably easy to get information from - Indigo's newly-bought luck pays off instantly? Tells of rumors of the Coup, how things have degenerated here, that the Oni guards are mercenaries who work for more materialistical rewards than spirits in general, and that little is known of the new mistress, but that she is rumored to make an appearance among the guests within the next few days.
+
-
 
+
-
Indigo, seeing how the bunny tending to Totoro seems livelier to the rest, uses her magic rose to improve the mood of the bunnies serving them. Beryl manages to whisper a short message to one of the bunnies, but they don't want to talk with so many eyes and ears around.
+
-
 
+
-
After dinner, the two old gods take custody of Beryl, and take her to their room. Lots of sake is drunk, with Beryl used as drinking cup in various positions. The room proves to have lots of practical hooks and anchor points to facilitate this - and more. The gods prove to be quite energetic and active, but in-between the main activities, Beryl manages to get the gods to tell her that the new management employs tentacular horrors from beyond time and space - neither gods nor proper spirits. Not at all like the good old days.
+
-
 
+
-
Indigo takes a hot bath with Rei. Returning, they are ambushed by a Ninja Bunny - quite obviously one of the maids, trying to follow up on Beryl's message during dinner. The ninja really wants Beryl. With Beryl absent, the ninja is unsure about Indigo, so she tries to interrogate with a knife at Indigo's tiny throat. Indigo proves to be a tough cookie, and not at all intimidated. After some terse dialog with the increasingly desperate ninja, Indigo and Rei finally shows the introduction letter from Hiroko, which settles thing, and the bunny tells that the new mistress is holed up in the temple, and the maids now only goes there with food and when dressing up the usurper for formal occasions. The temple has grown dark and dirty with disuse, and something is ''wrong'' with the guardian statues.
+
-
 
+
-
Beryl arrives rather worn-out with the dawn, and stories are traded.
+
-
 
+
-
==Exploring More Onsen Guests==
+
-
 
+
-
The team is rudely awakened when Shiroinu, the hero, arrives and argues with Kaminari, the Oni hostess. No swords are allowed on the premises, and he is carrying a two-and-a-half meter long one on his back. Beryl, in the nude, interrupts the argument and invites Shiroinu to visit her "mistress". Kaminari stomps off, pissed, and zaps Beryl's bare behind in parting. Discussions with Shiroinu. Beryl spills the beans far too easy, which irritates Indigo.
+
-
 
+
-
Talking about how to hide Shiroinu's sword. Indigo touches it and gets a feeling of it being alive, and she is able to enter it on a spirit quest. Inside, she finds a forest with a path through it. Following the path, she finds a small shrine, sealed with sacred ropes. Inside, someone or something is answering her vaguely, seemingly half-asleep. She does not dare to break the seals, but withdraws and reports o the others. When she does this, she notices that almost no time has passed on the outside, which is lucky considering that they are expecting Onis to come barging in through the door at any moment. Intense discussion if the seal should be broken or not. All decide to enter. Shiroinu appears as a white Japanese Spitz inside, Beryl and Rei are nude and unequipped - only Indigo is as she was on the outside. When Beryl grabs the seal to break it, three demonic sabertooth gorillas suddenly attack. Fight ensues, the seals are broken and the gorillas defeated. From the shrine a sleepy dragon girl, Ryoko, appears. After some tentative words, Shiroinu (still as a dog) and Ryoko displays affection for each other, and the others give them some time to themselves - merely two seconds in the outside world, but two hours in the inner world.
+
-
 
+
-
The Onis knock on the door. Indigo persuades Ryoko to turn into a hair comb instead of being a sword, and puts her into Shiroinu's hair. The team let the Onis enter, and they search the room, perplexed - how can a two-and-a-half meter sword disappear? Their search only turns up last night's food scraps and dirty futons. Irritated, and forced to apologize, the Oni's leave. As sweet revenge, Beryl manages to hit Kaminari in the rear with a well-placed soy-bean.
+
-
 
+
-
Off to lunch. Indigo, Beryl and Rei manage to get seating next to the loud, squabbling and bickering flock of kimono-clad and hat-wearing crows. Trading lots of minor and major secrets with the crows. Indigo reveals her plan to seduce Kaminari, and the crows promise to watch. Crows reveal that the Onis are dissatisfied - they have been promised the "Oni-Hime jewelry", whatever that may be, and so far not been given anything. Tidbits about the other guests: Totoro has lots of spirit power, but not much brain; Saturn may be looking for affection behind her icy facade, the dragon likes to gamble and is loud, generous and boisterous, and the red oni wants to be like the dragon but is too poor a loser.
+
-
 
+
-
Bath after dinner. Beryl approaches the ice queen Saturn and slowly, slowly seduces her. The results show up as Local Warming and heavenly light show. Meanwhile, Indigo tantalizes and teases Rei mercilessly, to the latter's frustration.
+
-
 
+
-
==Gambling with a Dragon==
+
-
 
+
-
After the bath, it is dinner time. The food is plentiful, and the sake flows, but the girls mostly watch the other guests. Beryl is fed by some crows. And when dinner is over, they hasten to be able to reserve some seats at the Mah-Jong table, in order to chat with the Red Oni and the Red Dragon, both having caught the girls' interest. Beryl gets a special invite to play by the red dragon, who winks to her. Somebody apparently has spread a few rumors about the night before... Indigo strives hard to play indignant over this. Beryl's cuffs are loosened, but to her surprise, there is a set of convenient (????) to chain her hands to the game table - just enough slack to allow her to handle the Mah-jong tiles, but not much more.
+
-
 
+
-
Rei is sent off to investigate the rabbits, their rock, and to see if she can find the bunny Ninja.
+
-
 
+
-
The girls inquires about the stakes, and find out that the game is played for favors; you count points as normal, but in the end, the winner gets to ask a major favor or boon from the ones at second through fourth place, and the second best gets a minor favor from the third and fourth. The girls discuss whether to risk it, but finally they decide to take the gamble. They play the game, and try to chat up both the dragon and the ogre. The dragon is amused and aloof, and refuse to get caught on any specifics about anything, which irritates Indigo. Indigo in turn drops some nuggets of information about the Oni-Hime jewelry to the red Oni, which greatly rouses his suspicions - and distracts him from the game, making him commit several mistakes - which the dragon is not slow to catch up on.
+
-
 
+
-
Indigo tries to make the dragon take sides against the interloper ruler of the Onsen, but he keeps sidestepping the issue to her frustration. Rules and duties seems to be water off the goose. They have better luck pressuring the Oni about the Oni-Hime jewelry.
+
-
Apparently it has been lost for quite some time, and is very important to the Onis; normally an Oni clan can only be ruled by one of their own, but the wearer of the jewelry counts as a member of ''all'' Oni clans - the implication is easy to see. A little more pressure, and they find out two more rumors - the jewelry is cursed in some way, and can only be worn by a female. Why that is, and how it is cursed, the Oni hasn't been able to find out himself from the elders of the clan - it seems to be embarrassing in some way. Indigo jokes that if he is here hunting the jewelry, perhaps he should dress up as a woman... for some reason, the dragon finds it very amusing, and seems to get an idea from this. The girls also concludes that the Oni has steadily been losing favor after favor to the dragon, in hope of winning at least one in turn from him. 
+
-
 
+
-
Perhaps predictably, the dragon ends up as winner, Indigo as second, the Oni as third, and poor Beryl gets last place.
+
-
 
+
-
The dragon decides to cash in on this nice set of favors at once - after all, he is here to amuse himself. He opens his mouth widely, and swallows all the Mah-Jong players... Their clothing and Beryl's chains clatters to the floor - empty.
+
-
 
+
-
...water, streaming water... torrents of water...
+
-
 
+
-
...Beryl wakes up, naked, chained to a rock in the middle of a raging river of water... The rock is tilted, so that her head is well above the water, while her feet are submerged. Up between her spread legs rages a torrent of river water, buffeting and massaging her body, with special attention to her tender parts. Beryl hears a whimper, and when she turns her head, she finds the Oni chained in the same way next to her. But it is a very changed Oni... instead of a hulking brute, it is a human-sized, slender Oni girl there. The Dragon got Indigo's joke.
+
-
 
+
-
Next, Indigo pops up her head above the surface. She finds that she too has become human-sized... with some additions. In fact, she is a mermaid, for the second time. The water feels very playful to her... and she plays around, cavorting and leaping in front of the bound duo. The water becomes more solid and insistent and the play more frenzied. In the end she and the river comes simultaneously, the water lifting her in a majestic waterspout high above the surface.
+
-
 
+
-
As Indigo slumps down exhausted into the water again, a dragon of water rises between Beryl's legs, taking advantage of her. The oriental dragon's front part rises in a graceful arc high above her, while his rear part does its business. As the dragon comes, it dissolves in wet rain, cascading over Beryl.
+
-
 
+
-
Meanwhile, Indigo plays a bit with the Oni... teasing her... and she has an idea why the Oni-Hime jewelry can only be worn by a female... she pinches the ogre - "perhaps it needs to be attached here - or here..."
+
-
 
+
-
More play ensues, as the night falls.
+
-
 
+
-
==Ogres and Bunnies==
+
-
 
+
-
The girls and the ogre are return to the Mah-jong table. It is late in the evening, and the social room is abandoned. They note that someone has very carefully folded their stuff and left it on the game table. The ogre is most embarrassed, and bids a hasty retreat.
+
-
 
+
-
Beryl notes that she has recieved a parting gift - a live, wriggling fish stuck inside her. She rushes to the carp ponds and dives in, in order to remove it in a humane way.
+
-
 
+
-
Back in their room, they get a report from Rei. She has found the magic rock and seen the moon rabbits jump through a hole inside to turn into bunny girls. She has not seen anyone that she thinks was the Bunny Ninja.
+
-
 
+
-
Going walkies.
+
-
 
+
-
Jumping through stone.
+
-
 
+
-
Indigo unused to her size. Falls on her bum.
+
-
 
+
-
Meeting maids.
+
-
 
+
-
Dressing up.
+
-
 
+
-
Going for ogres.
+
-
 
+
-
Talking to crows.
+
-
 
+
-
Indigo goes for female oni. Plays up the Starts playing with her. Shocks. Finds out more details on the jewelry.
+
-
 
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Beryl tries to start a fight with what apparently was the chief male ogre. He wants to play, and is amazed that a bunny can match him when it comes to oni style grappling lovemaking.  Beryl gets final coup.
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==Onsen Finale==
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Decide to sneak up to the temple, disguised as bunny maids, delivering food. Recruits Saturn, who is delighted that someone confides in and trusts her. Taking Saturn and Rei to the bunny-maid rock. Transformation.
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Fetching food in kitchen. Giant bento box with drawers, wrapped in cloth.
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Going up winding road. Nature bleaker and deader when approaching. Even insects dead at the end.
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Gate. Indigo examines what happens when going beside the gate instead of through - no difference.
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Stairs. dead insects, dirty.
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Cleansing well. Beryl tries one of the wooden taps. Starts rattling, and ''something'' gelatinous tries to squeeze through the taps, rupturing some of its many eyes in the process...    after looking at the broken eyeballs, they quickly shut the taps. Saturn claims this is some common pest. 
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Stone lanterns. Discovers that some things are inside the lanterns. Looks like eggs - leather sacks that move slightly. Saturn claims they grow from fear and horror. Beryl tries a brave front, intimidating them with positive feelings - and they shrink back, something that cheers the group.
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Continuing over the temple yard. More dust and non-cleaning.
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Temple lion statues. Saturn suddenly very wary. Something bad sleeps in them. They have started changing, sending down roots that draw upon the magic nature of the land. Cancerous growths of stone. More eyes than lions should have. Saturn explains, major gun guardians. Don't wake them.
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Carefully, carefully proceeding up to the temple hall door. Pause. Indigo examines for hairs - and finds something thin, glittering in the sun, going towards the dance ceremony hall.
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Clap hands to announce presense, sliding up door on knees. Dark hall, furniture and pillows in sizes from pixie to totoro. Two figures on other side. proves to be two of the missing bunny maids, nude and holding iron maces far too large for them. Silently, they gesture with the maces to show where the food is to be left.
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Looking the bunny maids over. Odd. The gestures with the iron maces should have over-balanced them. More odd, when they move, their muscles are not contracting and relaxing as it should, and something is constricting around wrists and arms, cutting into the skin.
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Exchanging looks. bunny maids have silent desperation - indigo tries to give courage. Other odd thing - their hairs are so long that they disappear through the door behind them.
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Bow and leave. Decide to follow the hair they discovered over to the dance ceremony hall. Cover: Indigo's stumbles, her clothes (only an apron) blows off - follow it to dance hall. Suceeds too well - Indigo has a glass bottle she had hoped to break to make a cutting implement, and that is lost together with the apron.
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Stumble into hall anyway. Find another of the lost maids, suspended from a ceiling beam by her very long hair, tied in a knot to the beam four meters above. She is forced to dance on tiptoe like some kind of marionette. In a corner, music instruments are hanging in the air, playing.
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Finds nothing to cut girl down with. Discussion. Beryl decides to search for cutting garden tools in the cleaning closets of the administration building across the yard. Runs off alone. Discovers something is weird with geometry, time and space. Does not return.
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Other two wait and wait. Finally they cross too, and sense the same weirdness. Something has manipulated the space-time continuum, in order to take Beryl somewhere else.
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Time to call in the cavalry. They rush down in order to find support and organize a rescue operation.
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Meanwhile, Beryl wakes up, suspended in the air from fine hair threads, paralyzed except the head.
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Creepy, morticia-addams-like woman sits on a throne.  Talks to beryl, thinking her a mere bunny maid. Admires her. Horror at her short-cut hair. Brings beryl over the throne, still suspended, talking about hair. Starts combing Beryl, whose hair starts growing for each combing. Beryl tries to talk about the woman's allies. Soon clear that the allies gave her an offer and then used her.
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When hair is fully grown, boss suspends Beryl spread-eagle from narrow threads - the bosses hair, and calls in an amoeba-like horror. slithers over, forms tentacle, and starts climbing up a hair towards Beryl.
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Meanwhile, Indigo manages to rouse practically everybody major of the guests - they have managed to touch them all. Major attack is planned, but Indigo and Rei takes the White Dog and his female dragon-girl sword on a sneak-around mission ahead of the main force. Rei gets kitchen knife.
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Up to the the dance hall. White Dog cuts through the ceiling beam with a single chop with his huge sword. Liberates bunny, who collapses. Instruments does the same.
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Circum??? motion. Finds the sanctum behind the main hall. Plain wooden fence, but with magic ward. White Dog cuts through it all with his sword, but that sounds the alarm. White dog decides to defend from there, while Indigo and Rei continues.
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Indigo and Rei climb up the sanctum walls and sneak in under the roof shingles.
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Meanwhile, the tentacle blob has started to have its way with Beryl. Thinking about the eggs before, Beryl concentrates on making the experience pleasant instead of horrible, to deny the monster its energy. The boss is sitting there in the throne, watching, combing something that looks like a fox' tail. 
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Indigo and Beryl sneaks in the ceiling crawlspace to above Beryl, and starts sawing into the threads suspending her. Tough going. Indigo manages to get contact with Beryl.
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Beryl discovers that she can move her now long, long hair as if it was an extra limb, and together Beryl and Indigo decide that the boss needs distracting. Indigo manages to reach beryl, and turns into a sword.
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Beryl starts caressing the boss with her hair, something that she apparently finds highly erotic - serious hair fetish. Indigo's powers enables them to strip her simultaneously. Indigo wants to find the oni jewelry, but finds nothing like it under her clothes.
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Beryl cuts off the tentacle with sword-indigo, and they together keep tantalizing and confusing the boss.
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Meanwhile, Rei does heroic battle with the space amoeba.
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Major battle outside rattles the building, but the boss is kept busy, stimulated and confused by Indigo and Beryl.
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Finally they make her come, defeating her. She collapses into herself, imploding, and turns into a comb. A shard of the power jewel drops beside.
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Rei defeats her monster.
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Opening the shutters - and all are outside.
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Beryl decides that the place needs a thorough cleaning, grabs a broom and jumps up on the main temple hall's roof, calling out to the bunny maids.
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There she can see that the part of the yard where the guardian lions were, now just is a glass crater.
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Cleanup.
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Hiroko, the Kitsune, is brought in by Crimson Pig in one of his flying machines. Tear-filled reunion. The bunnies are overjoyed.
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Indigo is rewarded with one of Hiroko's tails, and proclaimed honorary Kitsune.
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==Back to School==
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First, some business left hanging:
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Indigo asks the Red Oni for information about their employer dragon. He is thoughtful but will come back to her.
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Beryl uses Buddy, the-eats-everything-not-alive-organics blob to clean out the remains of the tentacle stuck in her. Indigo and Rei helps to tie her down meanwhile.
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Both the Red Oni and the Green Onis asks that the heroes will contact them if they discovers any leads to the Oni jewelry. Nothing was found at the boss.
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They get standing invitations from the Red Dragon, the Moon Bunnies, and the Onsen itself; come and visit at any time, if you are nearby.
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The Crimson pig is caought looking longingly at Hiroko.
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Rei is persuaded to come and join the maids at the mansion as a security maid.
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The comb that was the interloper is laid to rest in one of the side shrines. Indigo sneaks in and replaces it with a feather - she has plans.
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Souvenirs are bought for various friends and acquaintances. Indigo gets hold of a bunch of dolls.
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* Midori - Puzzle key chain
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* An, Ran, Yan - Carp flags, pumice and liniment
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* Kyoske - Paper model
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* Chizuko - Stuffed chicken
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* Anna - Bonsai Cedar
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* Head Maid - comb
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Train travel back.
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Indigo gives a comb to the head maid. Other souvenirs are distributed.
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During the night a budded-off piece of Buddy, the friendly cave slime, makes an appearance and exits from Beryl.
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Next day is school day. School uniforms. Map of ventilation, radio contact with snipers.
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Manages to wake Master. Helicopter. Boring history lesson - but not for Indigo, she adored it.
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Bullies during gymnastics.  Beryl manages to interrupt, play ball, and defeat the bullies. Bullies get detention.
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Indigo is busy distributing dolls. two girls, two boys get them.
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After school. Theater club. New play?
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Enthusiastic Director makes great entrance and distributes scripts.
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Play is "The three musketeers" - abridged version. To be played at the Culture Festival.
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Actors skilled at swordplay is needed. Beryl volunteers, and the Master is drafted.
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Indigo investigates the bullies at detention. Sullen silence, but when they leave, they talk brashly and braggingly about what they will do. Goes into arcade. A leather-clad tough-guy enters after. Indigo investigates, and finds that the tough guy is stopping the bullies from harassing the arcade owner and trashing a machine. Indigo leaves - time to go home.
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They find out that the master does not like the special attention, helicopters and so on, and wants to go to school more normally. Plans are promised. Met by the lined-up maids which makes Master wince. Head maid has much longer hair now.
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Time to work. Clean-up-time in the bath. Finish before time, and since the bath is closed, they get to spend some quality time with the bathing maids, which include some mermaid frolicking.
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Current revision

Second Life
Bondage Witch Project logo


Contents

System

The Maid campaign is run using "Maid the Roleplaying Game" by Sunset Games, using rather liberal interpretations of the rules.

Game Master is Tuft, and players are Grigbertz/Scarlett and Cidri.

Houserules

Combined Effort

When two or more individuals cooperate:

  • Take best result of those cooperating.
  • If opponent wins, the loser with the highest result takes the stress.

Spells

Maid Magic

Links

Grigbertz' Gallery

Episodes

NPCs, Mansion

NPCs, Jewel Kingdom

NPCs, Hakone

NPCs, School


NPCs, Theatre Club

NPCs, Mu

NPCs, Dreamquest

NPCs, Gathering

NPCs, Oni Valley

PCs

Beryl

Princess of the Jewel Kingdom

Black maid uniform.

White hair, sky blue eyes.

Plays the guitar.

  • Maid Types: Boyish, Heroine
  • Special Qualities: Princess
  • Maid Roots: Returning a Favor
  • Stress Explosion: Binge
  • Maid Power: Hard Work, Absolute Maid
  • Athletics: 4
  • Affection: 2
  • Skill: 1
  • Cunning: 2
  • Luck: 0
  • Will: 4
  • Favor: 35
  • Items: Pyrenéean Rose

Indigo

15cm tall Fairy. Faithful family retainer.

Black maid uniform.

Beige hair, indigo eyes.

Plays keyboard.

Can turn into a magical sword when in in the hand of Beryl

  • Maid Types: Sexy, Lolita
  • Special Qualities: Fairy, Magic Sword
  • Maid Roots: Returning a Favor
  • Stress Explosion: Dark Cloud
  • Maid Power: Coercion
  • Athletics: 0
  • Affection: 3
  • Skill: 3
  • Cunning: 5
  • Luck: 3
  • Will: 2
  • Favor: 46
  • Items: Violet Rose





Maid Uniforms

  • Blue - Baths
  • Dark Green - Tech
  • Bright Green - Gardening
  • Red - Security
  • Black - General
  • White - Kitchen
  • Dark Grey - Transport
  • Violet - Accounting, Library
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