Maid

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=PCs=
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{{Maid}}
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==Beryl==
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=System=
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Princess of the Jewel Kingdom
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Black maid uniform.
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The Maid campaign is run using "Maid the Roleplaying Game" by Sunset Games, using rather liberal interpretations of the rules.  
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==Indigo==
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Game Master is '''Tuft''', and players are '''Grigbertz/Scarlett''' and '''Cidri'''.
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Fairy. Faithful family retainer.
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Black maid uniform.
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==Houserules==
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=NPCs, Japan=
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===Combined Effort===
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==Hasegawa Kyosuke==
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When two or more individuals cooperate:
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* Take best result of those cooperating.
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* If opponent wins, the loser with the highest result takes the stress.
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Master of the mansion. Son to Darnarox.
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===Spells===
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==Fyoko, Head maid ==
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[[Maid_Magic|Maid Magic]]
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==Tamiya Midori, Tech maid==
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=Links=
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Mad Scientist. Glasses, Braids, ecchi.
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[http://grigbertz.com/gallery/campaigns/maids/ Grigbertz' Gallery]
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Loves teenage idol Revel.
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[[Maid_Episodes|Episodes]]
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Plays the Base.
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[[Maid_NPCs_Mansion|NPCs, Mansion]]
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Green maid uniform, with handy toolbelt apron.
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[[Maid_NPCs_Jewel_Kingdom|NPCs, Jewel Kingdom]]
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==Revel==
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Teenage Idol. Plays the guitar and sings. Will probably be greeted with rains of panties at upcoming concerts.
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[[Maid_NPCs_Hakone|NPCs, Hakone]]
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==Ran, Yan, An==
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[[Maid_NPCs_School|NPCs, School]]
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Three bathing attendants.
 
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Blue maid uniform, which mainly consists of cap and bikini.
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[[Maid_NPCs_Theatre_Club|NPCs, Theatre Club]]
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==Anna==
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[[Maid_NPCs_Mu|NPCs, Mu]]
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Kitchen maid, good at baking.
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[[Maid_NPCs_Dreamquest|NPCs, Dreamquest]]
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White maid uniform.
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[[Maid_NPCs_Gathering|NPCs, Gathering]]
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=NPCs, Jewel Kingdom=
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[[Maid_NPCs_Oni_Valley|NPCs, Oni Valley]]
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==Prinz Stalag==
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=PCs=
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Prince of the Iron kingdom
 
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==Graf von Stalheim==
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==Beryl==
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Princess of the Jewel Kingdom
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Ambassador from the Iron Kingdom. Bishonen. Strict and disdainful.
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Black maid uniform.
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==Durgan==
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White hair, sky blue eyes.
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Dwarf. Magic smith.
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Plays the guitar.  
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==Darnarox==
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* Maid Types: Boyish, Heroine
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* Special Qualities: Princess
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* Maid Roots: Returning a Favor
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* Stress Explosion: Binge
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* Maid Power: Hard Work, Absolute Maid
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* Athletics: 4
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* Affection: 2
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* Skill: 1
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* Cunning: 2
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* Luck: 0
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* Will: 4
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* Favor: 35
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* Items: Pyrenéean Rose
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Dragon. Lives up in the mountains in a mansion sunk into the rock. Owner of the japanese mansion. Father of Kyosuke and Arileda. Proud gentleman. Collector of Princesses.  
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==Indigo==
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15cm tall Fairy. Faithful family retainer.
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==Arileda==
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Black maid uniform.
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Half-dragon. Daughter to Darnarox. Wants to be like daddy.
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==Min-Min==
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Beige hair, indigo eyes.  
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Darnarox' maid. Very proper.  
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=Maid Uniforms=
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Plays keyboard.
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* Blue - Baths
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Can turn into a magical sword when in in the hand of Beryl
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* Green - Tech
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* Red - Security
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* Black - General
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* White - Kitchen
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=Episodes=
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* Maid Types: Sexy, Lolita
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* Special Qualities: Fairy, Magic Sword
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* Maid Roots: Returning a Favor
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* Stress Explosion: Dark Cloud
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* Maid Power: Coercion
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* Athletics: 0
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* Affection: 3
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* Skill: 3
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* Cunning: 5
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* Luck: 3
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* Will: 2
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* Favor: 46
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* Items: Violet Rose
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==Introducing the Maids==
 
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Master wakeup call. Losing the skirt but not the face. Helicopter with ninjas. Bailout. Visiting Midori for upgrades. Wings, potion, command collar. Launch. Tracing the masters signal. Warehouse. Landing. Embarrassing ninja attack. Window. Crate crash. Luring the ninja into a corner, but bound. Sneaking. Challenge. Sword appearande. Ninja defeat.
 
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==Fun with toys==
 
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Washing windows. Scream. Rushing, bumping and crashing. Sightings of small black furball with glowing red eyes. Sponge stolen.  Indigo stresses out.
 
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Shower time. Beryl's underwear stolen. Dinner - rumor of stolen things. Bells from the master. Role call and order session - find the missing key!
 
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Searching the mansion. Spotting the furball. Chase. Playroom on the top floor. Model Zero - too detailed. Investigating toys. Movement. Spotted.
 
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Tank attack. Shrunk! Beryl finds power armor - tank defeated. Indigo spots furball. Beryls power armor morphs. Chase and gunfire along the corridors. furball defeated. Beryl chased by maids. Indigo retrieves key. Beryl finds kitchen and eats. Indigo returns key. Midori spanked.
 
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==The Back Story==
 
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Beryl waits to be scolded. Fortune teller - "Best way to get rid of someone is to give him what he wants". Von Stalheim passes, scornful. Meeting mom and dad - scolded. School pamphlet. Indigo sent on a mission to the smith. Sword fusion. Beryl cries in the garden. Confused Indigo meets up. Situation discussed. Investigating von Stalheim. Indigo finds map in room. Looking for Darnarax, dragon. Beryl suspects the worst. Investigating dusty archives - finds dragon legend in the western mountains.
 
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Evening ball - dress-up. Sneaking out to the garden. Using skirts to climb over thorn hedge - lost skirt. Off we go during the night. 
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=Maid Uniforms=
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Following winding path - entering wilderness. Indigo improvises loincloth for Beryl.
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* Blue - Baths
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* Dark Green - Tech
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Bridge guarded by half-dragon, Arileda. Challenge over ownership. Fight. Arileda loses clothes and fight, and agrees to be bound. Lovescene.
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* Bright Green - Gardening
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* Red - Security
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==Dragon Gambit==
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* Black - General
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* White - Kitchen
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Marching off along the path. Amicable chat. Food gathering. Hair done. Arileda uses her tail to hypnotize, entice and seduce. Rest stop - rolling around in water... and chains switched.
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* Dark Grey - Transport
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* Violet - Accounting, Library
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Off along the path again, roles reversed. More food.
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Night rest. Old black tower ruin. Fire-starting. Arileda embarrassed by lack of fire breath. Indigo entices the others to dance. Beryl temporarily released. Dancing turns into bed acrobatics and lovemaking. Blackout. Scent of roses.
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Waking up trapped by roses. Steel roses - when snapped, vines turn to steel. Seeks moisture. Arileda and Beryl trapped, with hentai tentacle scene. Indigo does trick with bucket to get free. Collects pepper and fiery stuff. Return to the tentacle scene. Potion into Arileda, who breathes fire, and releases the others. Bound in steel vines.
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Traipsing up path. Oak door. Knock, knock.
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Min-min opens. Led into the parlor/library. Stretching out on furs. Tea is served. Others fed by Indigo.
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Darnarox enters. Scolds Arileda. Situation explained. Darnarox promises to solve both von Stalheim and school problem. Beryl and Indigo will be sent to mansion for schooling and training. Indigo asks that Arileda will be sent too. Darnarox finds the idea good.
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Crystal screen. Darnarox flies of and handles von Stalheim - question of mineral rights. Negotiates with king and queen. Beryl and Indigo sent off to Mordern Japan.
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==Guitar Hero==
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Back to the present. Investigating the toy room. Problem with opening the door, but some fiddling helps. Room is a mess - clear indication someone has been searching but not finding. Indigo finds letter behind curtains. Contains concert tickets + backstage invite for Midori. "Revel" is a big teenage idol. Remembering Midiri is big fan. Discussion.
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Off to Midori's basement. Race across the grass - dip in fountain. Letter saved. Talking with techno-eye-at door. Let in. Midori has been crying. Lab shutdown. Indigo delivers letter with a fanfare. Midori overjoyed. "But I dont have any friends to bring". Beryl and Indigo offers to accompany.
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Beryl unshrunk with some difficulty.
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Cleaning the toyroom. Dusty, sweaty. Off to the bath. Midori embarrassed. Cleaning, chatting and having fun. Three bathing attendants who barely shares a bikini together.
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Next day, shopping. Trying on outfits. After a parade of costumes, Midori goes gothic lolita, and Beryl goes biker leather.
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Off to concert. Limo. Let off at a distance - entrance is packed by fans. Circles around to stage entrance. Two big bouncers, have not been told about the letter, refuses entry.
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Looks around, finds window - sneaks in. Hears commotion and chaos. Sees manager with many cellphones.
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When approached, the manager says "at last you are here", and gives the girls one instrument each - clearly they have been taken for the backup band. After a minute getting used to the instruments, they are pushed on stage, the curtain is raised, and the concert begins - with them on stage and not in the audience.
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Indigo persuades Midori to remove her panties and tie them to Rebel's guitar. Big success. Indigo triggers stage F/X. Panty rain from the audience.
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Beryl wishes she had panties to do the same, but hugs and kisses Rebel instead - with her rear to the audience. Big success again.
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Concert ends with stage invasion and chaos, and Rebel is whisked off by his bouncers.
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The girls celebrate in the limo, taking the long way home, with champagne and general merriment. Indigo bathes in champagne glass.
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Back to the mansion. Lit up and chaos. Someone - Ninjas? - has attacked and kindnapped three girls.
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==Mermaid Gambit==
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==Making a Cake==
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Maids gathered by Head Maid. Lots of unfortunate incidents lately, so it is time for something fun. It's Master's birthday, so lets make a competition out of making a cake for him. Number of challenges needs to be passed for the key ingredients. Best cake will win.
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Must work as teams. Only one in each team may carry the ingredients from the challenges, and that  one must wear a locked collar. Beryl wears the collar in Indigo-Beryl team. Collar proves to remove all sense of direction - Beryl gets lost trying to find the door out of the room. Midori is seen, teaming with a robot.
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Besides the collar, they get an emergency envelope with a partition for each challenge - if you fail the challenge you can open a partition and get something that solves the problem in an embarrassing manner.
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Start. Girls argue a lot, until Indigo finally manages to start steering Beryl around. They get behind in the start, as the other teams scatter in all directions.
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Decides to go to the barnyard for milk first. Shortcut through woods. Another team, in ninja dress, attacks with ensnaring ropes. Beryl avoids first attack, but is ensnared in the second. Indigo frees Beryl from ropes - and clothes.
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Barnyard reached. Into barn. First room empty. Cows in second, but way is blocked by a partition with and irate bull. Tries some toreador stuff, but the bull is too strong. The girls are driven back. Notices the bull is interested by the cows. Manages to climb up to the ceiling, balance on the beams, over to cows partition. Lets the bull into this partiotion, where it mounts one of the cows. Strategy discussion during milking. Takes double dose of milk, hiding half in the barn, and taking half back to kitchen.
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Back to kitchen without incident. Store milk in team locker.  Beryl gets a towel.
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Next goal - fruits in orangery. Bathing in stream to get clean. Shots from security maid team using SMGs with rubber bullets. Beryl dives, while Indigo hides in basket. Indigo sees one of the mermaid maids below, but keeps quiet. Finally they manage to sneak along the stream, Beryl underwater and Indigo in basket, avoiding the assailants. Quite angry. Towel lost.
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Into the orangery. Inside is a jungle - no clear paths. Pressing in among the plants... and finding that some vines move when touched.
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Tentacle vine attack. Vines concentrate on the juiciest target, Beryl. Indigo persuaded to turn into a sword, and some machete-style chopping ensues. Notices that the plant tries to drag them to the center - which is where they try to go. Beryl decides to concentrate on keeping arms and legs free, which means that they are free to roam her torso... and it enters interesting openings. The sap proves to be very stimulating, making Beryl quite excited as they reach the center.
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Fruits there, and a cocoon containing another maid, getting worked over by the vines. Other maid liberated. More vine chopping. Beryl's rose powers used as distraction. Manages to get loose, but the girls are now quite turned on, and they find a soft moss bed to relieve that excitement. Fairy on girl on girl action.
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The rescued maid is named Anna - and works in the kitchen, and is well versed in baking. She is also a carrier, so she has the confusion collar. Indigo now must lead two girls without sense of direction. Sneaking back into the house through the stream and the bath.
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Relaxing in the bath and getting cleaned up on the way. Amiable chat. New maid dresses from the store. Back to kitchen.
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Meeting one team coming back from the chicken coop. They failed there, and have used the emergency envelope, and their carrier, Chizuko, is very distraught - she is laying an egg every ten minutes. Beryl comforts her with a fruit - unfortunately sap-covered.
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Off towards the chicken coop. Bluff - using the main road, pretending to not be in the competition, but on an errand into town. Off the road, and sneaking into the woods the roundabout way. Lost at first, but finds the way.
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Finds hatch on the back of the chicken coop / rookery. Opens and enters, Indigo leading Beryl on leash, and Anna following, tightly leashed to Beryl. Floor covered with straw - hiding traps snapping bear-trap-like manacles on Beryl and Anna. Indigo must remove Beryls skirt in order to free the girls from the manacles.
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Long zigzagging crawlspace. More traps avoided. Ends in wall with three round openings. Sound of chickens heard. Beryl puts head and hands in openings, which causes the wall to open hatch-like into the chicken coop proper. But part of the wall stays on Beryl, locked as a (pillory style) yoke around her neck and hands. Getting eggs. Decides to carry some eggs openly in Beryl's and Anna's aprons, and some hidden, in case of attack. Eggs inserted first into Beryl, and after some persuasion, also into Anna.
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Roundabout way back. When they reach the main driveway, a limo passes, and they hitch a ride - which is good, as they have some problem walking with their cargo.
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Limo drives up to front door. Grand entrance. Parading through hallways to kitchen.
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Making cake. Putting Indigo into cake, dressed in ballet tutu.
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Head Maid declares six finalists. Cakes wheeled into salon. Head Maid and Master makes the final judgement, and as they scrutinize the team's cake, Indigo jumps out and kisses Master. Bonus points.
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Beryl, Indigo and Anna win, and they get to share their cake with Master and Head Maid over tea. Chatting amicably, and when Indigo asks Master about his interests, he hints at being interested in the Theater.
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Beryl stays locked into the yoke, as it seems to be locked in some tricky manner similar to a Japanese puzzle box, and is a work of art by a master carpenter. Unfortunately, the competition committee seems to be reluctant to reveal their identities - and reveal how the yoke is unlocked.
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Current revision

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Contents

System

The Maid campaign is run using "Maid the Roleplaying Game" by Sunset Games, using rather liberal interpretations of the rules.

Game Master is Tuft, and players are Grigbertz/Scarlett and Cidri.

Houserules

Combined Effort

When two or more individuals cooperate:

  • Take best result of those cooperating.
  • If opponent wins, the loser with the highest result takes the stress.

Spells

Maid Magic

Links

Grigbertz' Gallery

Episodes

NPCs, Mansion

NPCs, Jewel Kingdom

NPCs, Hakone

NPCs, School


NPCs, Theatre Club

NPCs, Mu

NPCs, Dreamquest

NPCs, Gathering

NPCs, Oni Valley

PCs

Beryl

Princess of the Jewel Kingdom

Black maid uniform.

White hair, sky blue eyes.

Plays the guitar.

  • Maid Types: Boyish, Heroine
  • Special Qualities: Princess
  • Maid Roots: Returning a Favor
  • Stress Explosion: Binge
  • Maid Power: Hard Work, Absolute Maid
  • Athletics: 4
  • Affection: 2
  • Skill: 1
  • Cunning: 2
  • Luck: 0
  • Will: 4
  • Favor: 35
  • Items: Pyrenéean Rose

Indigo

15cm tall Fairy. Faithful family retainer.

Black maid uniform.

Beige hair, indigo eyes.

Plays keyboard.

Can turn into a magical sword when in in the hand of Beryl

  • Maid Types: Sexy, Lolita
  • Special Qualities: Fairy, Magic Sword
  • Maid Roots: Returning a Favor
  • Stress Explosion: Dark Cloud
  • Maid Power: Coercion
  • Athletics: 0
  • Affection: 3
  • Skill: 3
  • Cunning: 5
  • Luck: 3
  • Will: 2
  • Favor: 46
  • Items: Violet Rose





Maid Uniforms

  • Blue - Baths
  • Dark Green - Tech
  • Bright Green - Gardening
  • Red - Security
  • Black - General
  • White - Kitchen
  • Dark Grey - Transport
  • Violet - Accounting, Library
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